26 juillet 2019 | International, Naval

U.S. Navy using BAE Systems payload tubes to increase Virginia class strike capability

uly 25, 2019 - BAE Systems has received a follow-on contract to produce 28 more payload tubes for the U.S. Navy's Block V Virginia-class attack submarines.

Under the contract with General Dynamics Electric Boat, a builder of the Virginia class, BAE Systems will deliver seven sets of four tubes each for the Virginia Payload Modules (VPM).

The Navy is adding significant capability to the latest Virginia-class boats by increasing the firepower and payload capacity of the Block V submarines. The VPM extends the length of Block V subs over previous versions of the Virginia class by adding a mid-body section to create more payload space. Each large-diameter payload tube can store and launch up to seven Tomahawk and future guided cruise missiles.

“The VPM is critical to the Virginia class because it offers not only additional strike capacity, but the flexibility to integrate future payload types, such as unmanned systems and next-generation weapons, as threats evolve,” said Joe Senftle, vice president and general manager of Weapon Systems at BAE Systems. “We've invested heavily in the people, processes, and tools required to successfully deliver these payload tubes to Electric Boat and to help ensure the Navy's undersea fleet remains a dominant global force.”

BAE Systems is also providing nine payload tubes under previously awarded VPM contracts. As the leading provider of propulsors and other submarine systems, the company has a long history of supporting the Navy's submarine fleet. In addition to payload tubes, BAE Systems is also providing propulsors, spare hardware, and tailcones for Block IV Virginia-class vessels and is prepared to do the same for Block V.

Work under this contract will be performed at the company's facility in Louisville, Kentucky, with deliveries scheduled to begin in 2021.

https://www.epicos.com/article/449335/us-navy-using-bae-systems-payload-tubes-increase-virginia-class-strike-capability

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  • Hypersonics: DoD Wants ‘Hundreds of Weapons’ ASAP

    27 avril 2020 | International, Aérospatial

    Hypersonics: DoD Wants ‘Hundreds of Weapons’ ASAP

    “We want to deliver hypersonics at scale,” said R&D director Mark Lewis, from air-breathing cruise missiles to rocket-boosted gliders that fly through space. By SYDNEY J. FREEDBERG JR. WASHINGTON: The Pentagon has created a “war room” to ramp up production of hypersonic weapons from a handful of prototypes over the last decade to “hundreds of weapons” in the near future, a senior official said Wednesday. Those weapons will range from huge rocket-powered boost-glide missiles, fired from Army trucks and Navy submarines at more than Mach 10, to more compact and affordable air-breathing cruise missiles, fired from aircraft at a relatively modest Mach 5-plus. “It isn't an either-or,” said Mark Lewis, modernization director for Pentagon R&D chief Mike Griffin. “It isn't rocket-boost or air-breathing, we actually want both, because those systems do different things.” Right now, however, US combat units have neither. Inconsistent focus and funding over the years means that “we had a number of programs in the department that were very solid technology development programs, but at the end of those programs, we would have prototypes and we'd have weapons in the single-digit counts,” Lewis said during a webcast with the Air Force Association's Mitchell Institute. “If you've got a program that delivers eight missiles and then stops, well, which of the thousand targets in our target set are we going to use those eight missiles against?” With hypersonics now a top priority for both Undersecretary Griffin and Defense Secretary Mark Esper, the Pentagon is trying to improve that stop-and-go track record with a new “hypersonic acceleration plan” – no pun intended, Lewis said. Griffin likes to compare the effort to the Cold War, when the US had a massive nuclear weapons infrastructure capable of building complex components by the tens of thousands. “We want to deliver hypersonics at scale,” Lewis said. “That means hundreds of weapons in a short period of time in the hands of the warfighter.” Mass-production, in turn, requires production facilities – but today hypersonic prototypes are basically hand-crafted by R&D labs like Sandia. Lewis and his counterpart in the Pentagon's acquisition & sustainment directorate, Kevin Fahey, are “co-chairing what we're were calling a war room ... looking at the hypersonic industrial base,” he said. “That's not just the primes, but the entire industrial base” down to small, specialized suppliers. Controlling cost is both essential to large-scale production and a huge challenge, Lewis acknowledged. “We don't know what these things cost yet,” he said. “We've asked the primes to consider costs as they're developing.” Which hypersonic weapons the Pentagon buys also makes a major difference. “There are some technology choices we can make that lead us to more cost-effective systems,” he said. “I'm especially enthusiastic about hypersonic weapons that come off the wings of airplanes and come out of bomb bays, [because] I think those are some of the keys to delivering hypersonic capabilities at scale and moderate cost.” Likewise, “[there's] larger investment now in the rocket boost systems,” Lewis said, “[but] one of the reasons I'm so enthusiastic about scramjet-powered systems, air-breathing systems is I think that, fundamentally, they can be lower-cost than their rocket-boosted alternatives.” Why is that? Understanding the policy, it turns out, requires a basic understanding of the physics. Breaking Defense graphic from DoD data Four Types of Hypersonics “Hypersonics isn't a single thing,” Lewis said. “It's a range of applications, a range of attributes, [defined by] the combination of speed and maneuverability and trajectory.” To put it in simple terms – and I'll beg the forgiveness of any aerospace engineers reading this – there are two kinds of hypersonic projectile, based on how they fly: one is an air-breathing engine flying through the atmosphere, like a jet plane or cruise missile; the other is a rocket booster arcing to the edge of space, like an ICBM. There are also two kinds of platform you can launch from: an aircraft in flight high and fast above the earth, or a relatively slow-moving vehicle on or below the surface, like an Army truck, Navy warship or submarine. Combine these and you get four types. Lewis thinks all four could be worth pursuing, although the Pentagon currently has programs – that we know about – for only three: Air-launched boost-glide: Air Force ARRW (Air-launched Rapid Response Weapon). The Air Force also had another program in this category, HCSW (Hypersonic Conventional Strike Weapon), but they canceled it to focus on ARRW, which the service considers more innovative and promising. Surface-launched boost-glide: Army LRHW (Long Range Hypersonic Weapon) and Navy CPS (Conventional Prompt Strike). Both weapons share the same rocket booster, built by the Navy, and the same Common Hypersonic Glide Body, built by the Army, but one tailors the package to launch from a wheeled vehicle and the other from a submarine. Air-launched air-breathing: HAWC (Hypersonic Air-breathing Weapons Concept) and HSW-ab (Hypersonic Strike Weapon-air breathing). Arguably the most challenging and cutting-edge technology, these programs are both currently run by DARPA, which specializes in high-risk, high-return research, but they'll be handed over to the Air Force when they mature. Surface-launched air-breathing: This is the one category not in development – at least not in the unclassified world. But Lewis said, “eventually, you could see some ground-launched air breathers as well. I personally think those are very promising.” Each of these has its own advantages and disadvantages, Lewis explained. Rocket boosters are proven technology, offering tremendous speed and range. The Minuteman III ICBM, introduced in 1970, can travel over 6,000 miles at Mach 23. Their one drawback is that ICBMs can't steer. Once launched, they follow a predictable course like a cannon ball, which is why they're called ballistic missiles. The big innovation of boost-glide weaponry is that it replaces the traditional warhead with an agile glider. Once the rocket booster burns out, the glide body detaches and coasts the rest of the way, skipping nimbly across the upper layers of the atmosphere like a stone across the pond. But boost-glide has some big limitations. First, once the rocket booster detaches, the glide body has no engine of its own so it just coasts, losing speed throughout its flight. Second, precisely because the rocket launch is so powerful, it puts tremendous strain on the weapon, whose delicate electronics must be hardened against shock and heat. Third, the booster is big, because a rocket not only has to carry fuel, it has to carry tanks of oxygen to burn the fuel. Breaking Defense graphic from DoD data An air-breathing engine, by contrast, can be significantly smaller. It just has to carry the fuel, because it can scoop up all the oxygen it needs from the atmosphere. That means the whole weapon can be smaller, making it much easier to fit on an aircraft, and that it can accelerate freely during flight instead of just coasting, making it more maneuverable. But while conventional jet engines are well-proven technology, they don't function at hypersonic speeds, because the airflow pours their intakes far too fast. So you need a sophisticated alternative such as a scramjet, a complex, costly technology so far found only on experimental vehicles, like the Air Force's revolutionary Boeing X-51. Even with a scramjet, you can't fly too high because the air doesn't provide the needed oxygen. That means air-breathing weapons can't reach the same near-space altitudes as boost-glide missiles. They also can't fly nearly as fast. Lewis expects air-breathers will probably top out around Mach 7, half or less the peak speed of a boost-glide weapon. (That said, remember the glider will have slowed down somewhat by the time it reaches the target). Sandia National Laboratories glide vehicle, the ancestor of the Army-built Common Hypersonic Glide Body The platform you launch from also has a major impact on performance. Warships, submarines, and long-bodied heavy trucks can carry bigger weapons than aircraft, but the weapons they carry need to be bigger because they have to start from low altitude and low speed and go all the way to high-altitude hypersonic flight. By contrast, an air-launched weapon doesn't need to be as big, because it's already flying high and fast even before it turns on its motor. All these factors suggest that the big boost-glide weapons are probably best launched from land or sea, the smaller air-breathing ones from aircraft in flight. But since boost-gliders go farther and faster than air-breathers, you still want them as an option for your bombers for certain targets. On the flipside, while a naval vessel or ground vehicle has plenty of room to carry boost-glide weapons for ultra-long-range strikes, it can also use the same space to carry a larger number of the smaller air-breathers for closer targets. “We're interested in basically the full range,” Lewis said. “We've got some ideas of things we want to put into play quickly, but we're also extremely open-minded about future applications, future technologies.” https://breakingdefense.com/2020/04/hypersonics-dod-wants-hundreds-of-weapons-asap/

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  • Robots and Lasers Are Bringing Shipbuilding into the Digital Age

    6 mai 2019 | International, Naval

    Robots and Lasers Are Bringing Shipbuilding into the Digital Age

    BY MARCUS WEISGERBER Even decades-old aircraft carriers are being mapped onto digital models at Newport News Shipbuilding. NEWPORT NEWS, Va. — When the USS George Washington took shape here in the late 1980s, endless paper blueprints guided the welders and shipfitters of Newport News Shipbuilding. Now, with the aircraft carrier back in a drydock for its midlife overhaul, shipyard workers are laser-scanning its spaces and bulkheads. They're compiling a digital model of the 104,000-ton carrier, which will allow subsequent Nimitz-class projects to be designed and planned on computers. That will help bring the shipyard's carrier-overhaul work in line with its digital design-and-manufacturing processes that are already speeding up construction and maintenance on newer vessels. Newport News executives say these digital shipbuilding concepts are revolutionizing the way ships are designed and built. “We want to leverage technology, learn by doing and really drive it to the deckplates,” Chris Miner, vice president of in-service carriers, said during a tour of the shipyard. This is the future. This isn't about if. This is where we need to go.” This storied shipyard, now a division of Huntington Ingalls Industries, has been building warships for the U.S. Navy for more than 120 years. Some of its buildings are nearly that old, and some of its employees are fifth-generation shipbuilders. But the technology they use to design, build, and overhaul submarines and mammoth aircraft carriers is rapidly changing. Paper schematics are quickly becoming a thing of the past, being replaced by digital blueprints easily accessible to employees on handheld tablets. “The new shipbuilders coming in, they're not looking for you to hand them a 30-page or a 200-page drawing,” Miner said. “We're really transitioning how we train folks and how we do things as far as getting them proficient.” This digital data will “transform the business,” said Miner. The technology is spreading beyond the shipbuilding sector. Boeing used digital tools to design a new pilot training jet for the Air Force and an aerial refueling drone from the Navy. The Air Force is planning to evaluate new engines for its B-52 bombers, nearly six-decade-old planes, using digital tools. The technology is allowing companies to build weapons faster than traditional manufacturing techniques. Engineers here at Newport News Shipbuilding are already using digital blueprints to design ships, but they plan to expand the use of the technology into manufacturing in the coming years. “We want to be able to leverage off all that data and use it,” Miner said. “There's lots of things we can do with that [data].” The USS Gerald Ford — the Navy's newest aircraft carrier and first in its class — was designed using digital data. The Navy's new Columbia-class nuclear submarines are being digitally designed as well. Parts for the future USS Enterprise (CVN 80) — the third Ford-class carrier — are being built digitally. Data from the ship's computerized blueprints are being fed into machines that fabricate parts. “We're seeing over 20 percent improvement in performance,” Miner said. When the Navy announced it would buy two aircraft carriers at the same time, something not done since the 1980s, James Geurts, the head Navy acquisition, said digital design would contribute to “about an 82 percent learning from CVN79 through to CVN 81” — the second through fourth Ford ships. Geurts called the savings “a pretty remarkable accomplishment for the team.” In the future, even more of that data will be pumped directly into the manufacturing robots that cut and weld more and more of a ship's steel parts. “That's the future,” Miner said. “No drawings. They get a tablet. They can visualize it. They can manipulate it, see what it looks like before they even build it.” As shipyard workers here give the George Washington a thorough working-over, they are using laser scanners to create digital blueprints of the ship. These digital blueprints are creating a more efficient workforce and reducing cutting as many as six months from a three-year overhaul, Miner said. The top of its massive island — where sailors drive the ship and control aircraft — has been sliced off. It will be rebuilt in the coming months with a new design that will give the crew a better view of the flight deck. The island already sports a new, sturdier mast that can hold larger antennas and sensors. Shipyard workers lowered it into place in early March. The yard is also combining its digital ship designs with augmented reality gear to allow its designers and production crews to virtually “walk through” the Ford class's spaces. This helped the yard figure out, for example, whether the ship's sections were designed efficiently for maintenance. In addition to robots, the additive manufacturing techniques, like 3D printing, could speed shipbuilding even more and reduce the Navy's need for carrying spare parts on ships. The Navy is testing a valve 3D-printed here. Right now, at a time when the Navy is planning to drastically expand its fleet size, shipyards like Newport News are expanding, but not yet to the levels of the Reagan military buildup of the 1980s. Despite the technology advantages, Miner said people still play essential roles in the manufacturing process. “It's really not about reducing our workforce as much it is about doing more with the workforce we have,” he said. “We're still going to hire people. We still have to ramp up. There's still hands-on things that are always going to have to be done. But it definitely helps us with cycle time to be able to build things quicker” and “enable our workforce to be more efficient.” https://www.defenseone.com/technology/2019/05/robots-and-lasers-are-bringing-shipbuilding-digital-age/156763/

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