18 juillet 2022 | International, Aérospatial

US Air Force looking to Europe for commercial technologies, official says

The Air Force's acquisition executive said today that in order to make fast progress on its "operational imperatives," the service must take advantage of mature technology developed by industry and the scientific community through organizations like the Air Force Research Laboratory, the Defense Advanced Research Projects Agency and the Defense Innovation Unit.

https://www.defensenews.com/battlefield-tech/2022/07/16/us-air-force-looking-to-europe-for-commercial-technologies-official-says/

Sur le même sujet

  • THE DOD’S APP STORE DOES THIS ONE CRUCIAL THING TO STAY SECURE

    5 juillet 2018 | International, C4ISR

    THE DOD’S APP STORE DOES THIS ONE CRUCIAL THING TO STAY SECURE

    Lily Hay Newman EVERY DAY, COMPANIES like Google and Apple wage a constant battle to keep malicious apps out of their marketplaces and off people's phones. And while they do catch a lot of malware before it does any damage, there are always a few nasty infiltrators that manage to sneak by and end up getting downloaded by thousands of consumers. No one wants these mistakes to happen, but when you're a crucial app store for the Department of Defense, these mistakes can't happen. That was the problem facing the National Geospatial-Intelligence Agency as it set about creating a flexible yet ultrasecure app store in 2012. NGA is a combat support organization that primarily assesses and distributes geospatial intelligence. The agency wanted to provide sensitive and mission-critical apps to groups across the DOD through a platform that had the security and resilience of a government defense product, while also offering a streamlined, up-to-date user experience similar to ubiquitous commercial app stores. "We recognized that we did not know everything when it came to apps, and we wanted to be using the innovation that was happening in the commercial sector," says Joedy Saffel, division chief and source director of NGA who has worked on the GEOINT App Store from the beginning. "But how do we do that in a safe, secure manner? How do we do that from a contractual perspective? And how do we do that in a way that nontraditional vendors will trust doing business with the government? It was a great challenge." The key, Saffel says, is getting developers to agree to hand over the source code of their apps for in-depth analysis and review. Whether an app is a simple time/speed/distance calculator for a pilot or a hyper-specialized classified tool, sharing source code is a big risk for developers, because it means trusting third parties with the core intellectual property they have built their businesses on. But NGA soon realized that full access was the only way its project could work. So NGA's GEOINT App Store runs its security protections and screening processes in a way a commercial platform never could. Need To Know You can browse through the GEOINT App Store yourself today and see many of the mapping, aeronautical, weather-forecasting, location-sharing, and travel-alert services that it hosts for Android, iOS, desktop, and web. But that's just the public unclassified section—one crucial aspect of designing the platform was building segmentation controls so DOD employees with different levels of clearance, or simply different needs, could have gated access to different apps. "We built the App Store to be a completely unclassified environment that's open to the public," says Ben Foster, a technical director at NGA who is the product manager for the app store. "But it also has identity management that uses a federated approach to authentication. It's even flexible enough to integrate with other identity-management platforms across DOD. If a user is a helicopter pilot, they might see and get different apps then someone who is a tactical operator in the Army." This system also works with the platform's pricing variations: Some apps are free to everyone, some downloads come with a fee that needs to be taken out of a particular department's budget, and some apps are licensed by NGA or another agency. The most radical part of the GEOINT App Store from a government perspective is the speed with which NGA can process apps and get them live in the store. In general, government acquisition processes take many months or years, a clear problem when it comes to constantly evolving software. So NGA worked with its chief information officer, IT Directorate, legal team, international affairs division, and contracting office to establish a streamlined app-vetting process that would be acceptable under federal acquisition regulations. The agency also contracted with a private firm called Engility to directly manage the outreach, acquisition, and development environment for customizing prospective apps to NGA's requirements. The process, known as the Innovative GEOINT Application Provider Program, or IGAPP, minimizes bureaucratic hurdles and guides developers who want to submit an app through a pipeline that vets, modifies, and generally grooms apps for NGA's store. "What we focused on early on was providing tools so developers can bring their app and do a lot of the pre-testing and development with Engility," NGA's Saffel says. "We're able to be flexible with that because it's being done outside of the government footprint in a brokered environment. And then NGA has a governance board that meets every week, and the whole process has matured enough that by the time an app comes to NGA, we can review it and get that application into the app store and exposed within two weeks' time." Though the process might be even faster if NGA only did the minimum vetting required, Saffel says that the GEOINT team worked to find a balance where the apps go live quickly, but there's still time for the automated code analyses and human audits that commercial app stores can't do. Check It Out After a developer submits their app, Engility does extensive source code analysis and vulnerability scanning and produces an initial findings report. John Holcomb, the IGAPP program manager from Engility, notes that an initial vulnerability report can have as many as 1,000 items on it that a developer needs to address. "It's a little intimidating at first," Holcomb says. "But we walk them through it, and they go back and modify their code—it's their code, we don't modify it for them. We might go through four runs of that on a brand-new app, but by the time we're done, they will have remediated their code down to the level that the government needs. There are still going to be bureaucratic hurdles, but it's our job to break through those." In addition to digging deep into source code, IGAPP also tests how apps function in practice, to make sure that there aren't benign-looking aspects of the code that actually underlie a shady function. "We take the compiled application and we watch what it does," Holcomb says. "Who does it phone home to? Is it sending private information unencrypted?" After an app gets approved for inclusion in the GEOINT App Store, developers continue to work with IGAPP on developing and vetting software updates so that patches and improvements can be pushed out quickly. The brokered vetting process means that the government never holds developers' source code directly. The inspection is always mediated by Engility, which signs nondisclosure agreements with developers and isn't a software maker itself. Holcomb says that the company carefully guards app data while storing it, and once a project is done, Engility doesn't just do a soft data deletion; it hard-purges the information from its cloud servers within 30 days. NGA's Saffel and Holcomb both note that developers were apprehensive about the unusual workflow at first, but over the years the app store has gained credibility. Developers say they benefit from the IGAPP process both by securing lucrative government contracts and by integrating the improvements from the IGAPP development into their commercial products. The code audits and security vetting IGAPP offers are expensive, so developers generally don't do such extensive assessment on their own. "Everyone's dream is to sell to the government, but it normally takes years of effort to get to a position where you can. In our case, I was able to sell to the government in less than a month," says Bill DeWeese, CEO of the firm Aviation Mobile Apps, which has had six apps accepted into the GEOINT App Store. "You do feel a little anxiety about sharing source code, you worry about your IP leaking and someone getting ahold of it. But I haven't had any issues, and the benefit is the increased quality of your products at no cost—you get the analysis for free and you can put it in your commercial offerings." NGA's Saffel says the governance board that evaluates the apps at the end of the process is careful to stay vigilant so nothing goes into the store by accident. The board will still push back on apps or turn them away when warranted, but Saffel says the process has matured such that most of what the board sees these days is ready or very near ready to go live. And IGAPP prioritizes its patching process and infrastructure, to make it easy for developers to push bug fixes and improvements throughout the life of an app. All of this means a consumer-grade turnaround time for critical Department of Defense tools without the consumer-grade security concerns. "NGA is kind of a unique combat-support agency," Saffel says. "With the GEOINT App Store we chose to go into a very risky new frontier for DOD and the government in general, but I think we've demonstrated that we can do things differently and still be secure and still control access. We're supporting a lot of different mission sets, and I expect that the app store will keep growing." https://www.wired.com/story/dod-app-store-does-this-one-crucial-thing-to-stay-secure/

  • The Top Four Things Tech Manufacturers can do to Bolster the Cybersecurity of Target-Rich, Cyber-Poor Organizations | CISA
  • DARPA Awards Six Teams During Final Spectrum Collaboration Challenge Qualifier

    20 décembre 2018 | International, C4ISR

    DARPA Awards Six Teams During Final Spectrum Collaboration Challenge Qualifier

    On December 12, DARPA held the second preliminary event of the Spectrum Collaboration Challenge (SC2) – the world's first collaborative machine-intelligence competition to overcome spectrum scarcity. Fifteen teams represented by members from across the academic, commercial and defense landscapes gathered at Johns Hopkins University Applied Physics Laboratory (APL) to pit their intelligent radio designs against each other in a head-to-head competition. At the event's conclusion, six of the eight top-scoring teams walked away with $750,000 each in prize money. While not all competitors received interim prizes, all 15 teams have an opportunity to move on to the next stage and compete in the 2019 Spectrum Collaboration Challenge grand finale, which will be held in conjunction with MWC19 Los Angeles, in partnership with CTIA, on October 23, 2019. The six prize-winning teams from the second preliminary event are: Zylinium, a team of independent researchers MarmotE from Vanderbilt University Sprite from Northeastern University Erebus, a team of independent researchers Gator Wings from University of Florida SCATTER from IDLab, an imec research group at Ghent University and University of Antwerp, and Rutgers University "During the second preliminary event we witnessed a technological shift," said Paul Tilghman, the DARPA program manager leading SC2. "For the first time, we saw autonomous collaboration outperform the status quo for spectrum management." Starting in early December, each team's radio participated in 105 matches against competitors in the Colosseum, a massive RF testbed that was developed specifically for SC2. The matches were held in a round-robin fashion where each radio network – working in groups of threes, fours or fives – had multiple opportunities to compete against every other radio design in the competition. Roughly 400 matches were held in total to determine the final team rankings and the prize recipients. During the PE2 matches, teams were put through six different RF scenarios designed to mimic the challenges that collaborative, autonomous radios will face in the real world. These scenarios challenged the radios to collaboratively mitigate interfering with an incumbent radio system, sense and adapt to the spectrum demands of high-traffic environments, handle the data demands of the connected soldier of the future, and beyond. Each scenario was designed to pressure test various elements of the teams' approaches and, in particular, their ability to successfully collaborate with the other radios operating within the same environment. “The six different scenarios were closely aligned to actual situations that our defense and commercial systems face in the field. The Wildfire scenario, for example, replicates the complex communications environment that surrounds an emergency response situation, while the Alleys of Austin scenario was designed to mimic what's needed to help dismounted soldiers navigate and communicate as they sweep through an urban environment. This real-world relevance was critical for us as we want to ensure these technologies can continue to develop after the event and can transition to commercial and/or military applications,” said Tilghman. The sixth scenario of the competition was used to determine the six prize winning teams. This scenario explored the essential question of the SC2 competition: can the top teams' collaborative SC2 radios outperform the status quo of static allocation? Each of the six teams that received awards at PE2 demonstrated that their radio was capable of carrying more wireless applications without the aid of a handcrafted spectrum plan, while simultaneously ensuring four other radio networks operating in the same area had improved performance. In short, each of these six radio networks demonstrated the autonomous future of the spectrum. To aid with decision making, teams applied AI and machine learning technologies in various ways. Some leveraged the current generation of AI technologies like deep learning, while others used more conventional optimization approaches. There were also a few teams that used first wave, rule-based AI technologies. “We're very encouraged by the results we saw at PE2. The teams' radios faced new and unexpected scenarios but were still able to demonstrate smart, collaborative decision making. PE2 showed us that AI and machine learning's application to wireless spectrum management creates a very real opportunity to rethink our current century-old approach,” said Tilghman. The competition now enters its third year and moves closer to the finale, which will be held at one of the country's largest annual technology and telecommunications shows – MWC19 Los Angeles. More than 22,000 attendees from the broad mobile ecosystem and adjacent industry sectors will convene at this three-day event to discuss the current opportunities and future trends shaping the industry. The SC2 championship event will be held on the keynote stage of MWC19 Los Angeles on October 23, 2019. At the conclusion of SC2's finale, three teams will be awarded $2 million, $1 million and $750,000, respectively, for first, second and third place. The real prize, however, will be the promise of a more efficient wireless paradigm in which radio networks autonomously collaborate to determine how the spectrum should be used moment-to-moment, helping to usher in an era of spectrum abundance. For more information about DARPA's Spectrum Collaboration Challenge, please visit: https://spectrumcollaborationchallenge.com/ https://www.darpa.mil/news-events/2018-12-19

Toutes les nouvelles