6 mai 2022 | International, C4ISR

Thales : la DGA commande 21 nacelles optroniques TALIOS supplémentaires

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  • Two Men & A Bot: Can AI Help Command A Tank?

    27 juillet 2020 | International, Terrestre

    Two Men & A Bot: Can AI Help Command A Tank?

    Instead of a traditional three-man crew, Brig. Gen. Coffman told Breaking Defense, “you have two humans with a virtual crew member, [sharing] the functions of gunning, driving, and commanding.” By SYDNEY J. FREEDBERG JR.on July 27, 2020 at 7:00 AM WASHINGTON: Field tests and computer models have convinced the Army that future armored vehicles can fight with just two human crew, assisted by automation, instead of the traditional three or more, the service's armor modernization chief told me. That confidence drove the Army, in its draft Request For Proposals released on the 17th, to require a two-soldier crew for its future Optionally Manned Fighting Vehicle. The OMFV is scheduled to enter service in 2028 to replace the Reagan-era M2 Bradley, which has the traditional trio of commander, gunner, and driver. (Both vehicles can also carry infantry as passengers, and the Army envisions the OMFV being operated by remote control in some situations). The Army has already field-tested Bradleys modified to operate with a two-soldier crew instead of the usual three, said Brig. Gen. Richard Ross Coffman, the director of Army Futures Command's Cross Functional Team for Next Generation Combat Vehicles. “As we speak,” he told me in an interview last week, “we've got those Mission-Enabling Technology Demonstrators, or MET-D, actually maneuvering at Fort Carson, Colorado, as part of the Robotic Combat Vehicle test.” With the benefit of modern automation, Coffman said, those two-soldier crews have proven able to maneuver around obstacles, look out for threats, and engage targets — without being overwhelmed by too many simultaneous demands. “They're doing that both in simulation and real world at Carson right now,” Coffman told me. “You have two humans with a virtual crewmember that will remove cognitive load from the humans and allow the functions of gunning, and driving, and commanding the vehicle to be shared between humans and machines,” Coffman said. “We think that the technology has matured to the point where ...this third virtual crewmember will provide the situational awareness to allow our soldiers to fight effectively.” The defense contractors who would have to build the vehicle – even if a government team designs it – aren't so sure. “A two-man crew will be overwhelmed with decision making, no matter how much AI is added,” one industry source told me. A Persistent Dilemma For at least eight decades, combat vehicle designers have faced a dilemma. A smaller crew allows a smaller vehicle, one that's cheaper, lighter, and harder to hit – and if it is hit, puts fewer lives at risk. But battlefield experience since 1940 has shown that smaller crews are easily overwhelmed by the chaos of combat. Historically, an effective fighting vehicle required a driver solely focused on the path ahead, a gunner solely focused on hitting the current target, and a commander looking in all directions for the next target to attack, threat to avoid, or path to take. (Many vehicles added a dedicated ammunition handler and/or radio operator as well). A “virtual crewmember” could solve this dilemma — but will the technology truly be ready by the late 2020s? The Army actually tackled this question just last year and came to the opposite conclusion. You see, the draft Request For Proposals released last week is the Army's second attempt to launch the OMFV program. In March 2019, the Army issued its original RFP for an Optionally Manned Fighting Vehicle. In most respects, the 2019 RFP was much more demanding than last week's draft: It wanted the vehicle in service two years earlier, in 2026 instead of 2028, and it had such stringent requirements for weight and amor protection that no company managed to meet them, leading the Army to start over. But for all its ambition in other aspects, the 2019 RFP did not mandate a two-person crew; that's a new addition for the 2020 version. It's worth noting that just one company managed to deliver a prototype by the Army's original deadline in 2019: General Dynamics. They built their vehicle to operate with a crew of three – but with the option to go down to two as automation improved. At the same time, the Army started experimenting with Robotic Combat Vehicles that had no human crew aboard at all. The long-term goal is to have a single soldier oversee a whole wolfpack of RCVs, but the current proto-prototypes are operated by remote control, with a crew of two: a gunner/sensor operator and a driver. The Army has been impressed by how well these teleoperated RCVs have performed in field trials. If two soldiers can effectively operate a vehicle they're not even in, might two be enough to operate a manned vehicle as well? The other piece of the experimental RCV unit is the mothership, an M2 Bradley with its passenger cabin converted to hold the teleoperators and their workstations. These modified M2s, called MET-Ds, also operate with just two crewmembers, a gunner and a driver – without a separate commander – and, says Coffman, they've done so successfully in combat scenarios. The Army is not just adding automation to individual vehicles. It's seeking to create combined units of manned and unmanned war machines that share data on threats and targets over a battlefield network, allowing them to work together as a seamless tactical unit that's far more than the sum of its parts. “This [vehicle] will not fight alone, but as part of a platoon, a company, a battalion,” Coffman said. “The shared situational awareness across that formation will transform the way we fight.”

  • IISS analysts: Russian and Western defense firms face greater competition

    11 janvier 2021 | International, Aérospatial, Naval, Terrestre, C4ISR, Sécurité

    IISS analysts: Russian and Western defense firms face greater competition

    By: Tom Waldwyn and Haena Jo Over the next decade, companies from emerging defense industrial nations will provide greater competition for the Western and Russian firms that have previously assisted in their development. Successive Turkish, South Korean, Brazilian and Polish governments have invested heavily in their defense industries over the past decade, leading to much-improved capabilities and the introduction of complex platforms. While many of these are license-builds of Western equipment, a growing share is of original designs. However, their reliance on key subsystems from Western and Russian companies will likely continue for much of this period, presenting a potential vulnerability. License-building platforms with technology transfer has been used as a means of developing a local industrial capability with a more realistic chance of success than starting from scratch. For example, in the 1980s and 1990s, Turkey and South Korea assembled hundreds of F-16 fighter jets, and both have also license-built German submarines, as has Brazil. Significant investment in these programs has meant that these countries now have the industrial capability to produce an increasing number of platforms with original designs. South Korea's T-50 Golden Eagle (a trainer and light-attack aircraft with multiple variants) was developed based on both the country's experience and technology transfer from assembling F-16s. Poland's initial license-build of Finnish armored personnel carriers has now led to several local variants based on that design, and Turkey has begun to design a new attack helicopter based on its experience building the Italian-designed T129. This has gone hand in hand with procurement and industry reform. South Korea created the Defense Acquisition Program Administration in 2006 to manage procurement and develop industrial capability. Poland consolidated most of its state-owned industry under the PGZ holding company in 2015. South Korea's threefold increase in defense exports over the past decade — $1.52 billion in 2019 with a record high of $2.36 billion in 2016 — has been boosted by its companies winning contracts against European and Russian competitors. The aforementioned T-50 family has won competitions in countries such as Iraq, Indonesia and Thailand at the expense of Western and Russian aircraft. Similarly, South Korean shipyards have now signed deals to export frigates and tankers to a variety of countries including Thailand and the U.K. Significantly, in 2011, a South Korean shipyard secured a contract to supply Indonesia with submarines, beating the German original equipment manufacturer that transferred technology to South Korea in the 1980s for license-production. Although Turkey's high-profile export successes have largely come due to its political relationships rather than success in open competition, it too has seen its defense and aerospace (including civil) exports more than treble during this time, reaching $2.78 billion in 2019. Brazil's export successes ($1.3 billion in 2019) have largely come in the aerospace sector with the A-29 Super Tucano trainer/light-attack aircraft being widely exported. Recently the country has begun to secure the first sales of its KC-390 transport aircraft. Despite strong growth in defense manufacturing capability (both South Korea and Turkey report overall localization rates of around 70 percent, for example), these nations continue to rely on Western and Russian suppliers for key subsystems, with high-end electronics and engines being particular weaknesses. Attempts to fit a locally designed power pack into the K2 Black Panther main battle tank have been wracked with difficulty, forcing South Korea to order additional engines and transmissions from German suppliers. Similarly, Poland's production of its Krab howitzer ran into problems early on due to technical issues with the chassis and engine, forcing a switch to South Korean and German replacements, respectively. Turkey provides a case study of what can happen when a reliance on foreign subsystems clashes with those countries taking a dim view of your actions. Since the mid-2000s, development of the Altay main battle tank proceeded relatively smoothly, in part because the prototypes were fitted with proven German power packs. However, arms embargoes since 2016 have derailed series production. A 2015 contract to develop a local propulsion system was canceled in 2017 when the Austrian company selected to assist pulled out. Similar issues have hampered the sale of attack helicopters to Pakistan (an Italian design fitted with American engines) as well as the production of armed UAVs (Canadian sensors and engines). Beyond these emerging challengers for defense exports, other nations also warrant consideration. Japan, a country with a high localization rate since the 1990s, produces a variety of advanced platforms across different sectors. However, changing government and business practices to support export campaigns will take time. India has also invested heavily in its industry, yet bureaucratic conflicts and technical challenges have made fulfilling local requirements a challenge. The United Arab Emirates has begun to export equipment, albeit low-tech materiel. All this being said, the impact of COVID-19 on government spending will likely be felt for several years, with some importer nations already postponing programs. Whether local demand in exporter nations can make up for this remains to be seen. Tom Waldwyn is a research associate for defense and military analysis at the International Institute for Strategic Studies, where Haena Jo is a research analyst for defense and military analysis. https://www.defensenews.com/outlook/2021/01/11/iiss-analysts-russian-and-western-defense-firms-face-greater-competition/

  • DARPA wants commanding robots to work like a video game

    13 février 2020 | International, Terrestre

    DARPA wants commanding robots to work like a video game

    By: Kelsey D. Atherton In a fake city in Mississippi, DARPA is training robots for war. In December 2019, at a camp southeast of Hattiesburg, hundreds of robots gathered to scout an urban environment, and then convert that scouting data into useful information for humans. Conducted at Camp Shelby Joint Forces Training Center, the exercise was the third test of DARPA's OFFensive Swarm-Enable Tactics (OFFSET) program. OFFSET is explicitly about robots assisting humans in fighting in urban areas, with many robots working together at the behents of a small group of infantry to provide greater situational awareness than a human team could achieve on its own. The real-time nature of the information is vital to the vision of OFFSET. It is one thing to operate from existing maps, and another entirely to operate from recently mapped space, with continuing situational awareness of possible threats and other movement through the space. Dating back to at least 2017, OFFSET is in part an iterative process, with contractors competing for and receiving awards for various ‘sprints,' or narrower short-turnaround developments in coding capabilities. Many of these capabilities involve translating innovations from real-time strategy video games into real life, like dragging-and-dropping groups units to give them commands. For the exercise at Camp Shelby, the swarms involved both ground and flying robots. These machines were tasked with finding specific items of interest located in buildings at Camp Shelby's Combined Arms Collective training Facility. To assist the robots in the field experiment, organized seeded the environment with AprilTags. These tags, which are similar to QR codes but trade complexity of data stored for simplicity and robustness in being read at difference, were used to mark the sites of interest, as well as hazards to avoid. In practical use, hazards seldom if ever arrive with barcodes explicitly labeling themselves as hazards, but for training the AprilTags provide a useful scaffolding while the robots coordinate in other ways. “As the swarm relayed information acquired from the tags,” wrote DAPRA, “human swarm tacticians adaptively employed various swarm tactics their teams had developed to isolate and secure the building(s) containing the identified items.” That information is relayed in various ways, from updated live maps on computer screens to floating maps displayed in real time in augmented reality headsets. As foreshadowed by countless works of cyberpunk fiction, these “human swarm tacticians” interfaced with both the real world and a virtual representation of that world at once. Commanding robots to move in real space by manipulating objects in a virtual environment, itself generated by robots exploring and scouting the real space, blurs the distinction between artificial and real environments. That these moves were guided by gesture and haptic feedback only further underscores how deeply linked commanding robots can be to augmented reality. The gesture and haptic feedback command systems were built through sprinter contracts by Charles River Analytics, Inc., Case Western University, and Northwestern University, with an emphasis on novel interaction for human-swarm teaming. Another development, which would be as at home in the real-time strategy game series Starcraft as it is in a DARPA OFFSET exercise, is the operational management of swarm tactics from Carnegie Mellon University and Soar Technology. Their developments allowed the swarm to search and map a building on its own, and to automate resource allocation in the process of accomplishing tasks. For now, the heart of the swarm is as a scouting organism built to provide information to human operators. https://www.c4isrnet.com/unmanned/2020/02/11/darpa-wants-commanding-robots-to-work-like-a-video-game

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