10 avril 2023 | International, Aérospatial

Italy reveals plans for converting Gulfstream jets

The aircraft have spent the last year flying missions close to Ukraine to monitor the airspace.

https://www.c4isrnet.com/air/2023/04/10/italy-reveals-plans-for-converting-gulfstream-jets/

Sur le même sujet

  • The chief of naval research on AI: ‘If we don’t all dogpile on this thing, were going to find ourselves behind’

    7 novembre 2018 | International, Naval, C4ISR

    The chief of naval research on AI: ‘If we don’t all dogpile on this thing, were going to find ourselves behind’

    By: Jill Aitoro Most of us are comfortable with Suri, or Alexa, or “Hey, Google.” But many will tell you artificial intelligence and autonomy in the context of military operations is a whole a different animal. That said, if you ask Rear Admiral David Hahn, one factor remains the same: the need for trust. Understand the algorithm and the consequences, he argues, but then relinquish (some) control. He shared his vision of AI in the military in an interview following the Defense News Conference in September. Much of the discussion around artificial intelligence and autonomy involves the proper role of machine versus human. Where do you stand? We're at an inflection point for what technology will allow us to do. For artificial intelligence that could be brought to bear in the military context, there has been anexpectation that the human is always going to be in control. But as the sophistication of these algorithms and the sophistication of the application of the tools now out there mature, and are brought into the operational space, we need to get at a place of trust. [We need trust] between the algorithm, what's behind that curtain, and our ability as the humans to agree that the decision or the space that it's going to operate in – the context in which its making that decision – is understood by us. And that more and more is going to have to happen at machine speed, because when machines are interacting with machines, we're going to have to comfortably move from a human in the loop to a human on the loop. That doesn't mean it's an unsupervised act; it means we understand it well enough to trust it. So, there is relinquishing of control? There is, but there are clearly pieces of our system today where we do that. That happens when you let your car park itself – you relinquish that control and trust that the machine is not going to run into the grocery cart behind you or the car next to you. That's already part of the conversation. And as we get more used to machines performing, and performing accurately over and over and over, our ability to trust these machines [increases], if we understand the algorithm and the consequence. It's not ‘I just ran into a shopping cart' if the consequence we're talking about is the release of weapons, or something along those lines; but we've gotten to the point where we're comfortable [because of our understanding of the technology]. We had similar conversations in recent years on cybersecurity, in terms of confidence in the technology, whether we could be sure networks are properly protected, and accepting a degree of risk. Has progress there helped with progress in AI? I think it's helping and it will continue to drive us toward this human-machine teaming environment that we all see coming. There are clearly pieces of our system that make us uncomfortable. But we see more and more, that if we don't take the action to allow it to occur, we might as well have not even created the tool. It's a shift in culture, beyond policy. Is that happening yet? Or is it too soon to expect that? I don't think we're too early, and I think it's happening. And it's going to be one of those things where we didn't know it was happening, then we find ourselves there. Ten years ago, the App Store opened. Can you imagine a world without the App Store and what that's enabled you to do in your daily life with your smartphone? The young people today are almost at a point where there was never a world without a smartphone, there was never a world without an App Store. If you start at that point, this is not a big leap. It's happening around us, and we just need to find a way to keep up. Looking ahead, 5 or 10 years, how do you see AI being used in an operational capacity? The limiting factor is not going to be the tools. To borrow a phrase, the ‘democratization' of the tools that are associated with developing AI capabilities will allow anybody to work on the data. Our challenge will be whether we have harnessed our own data and done it in a way where we can make the connections between relevant data sets to optimize the mission effect we could get by applying those tools available to everybody. That's our challenge. And it's a challenge we'll need to figure out within each service, amongst the services in the joint environment, from that joint environment into the same space with partners and allies, from the DoD or military into the industrial base, all while moving seamlessly across academia, and [keeping in mind how] the commercial industry plays. If we don't all dogpile on this thing, were going to find ourselves behind in this great power competition in a very important space. So, establish a playbook so to speak? And recognize that as soon as we've established that playbook, it will change. https://www.c4isrnet.com/it-networks/2018/11/06/the-chief-of-naval-research-on-ai-if-we-dont-all-dogpile-on-this-thing-were-going-to-find-ourselves-behind

  • Navy Exercises Options For Additional Future Frigate Design Work

    1 août 2018 | International, Naval

    Navy Exercises Options For Additional Future Frigate Design Work

    By: Ben Werner The Navy has exercised options adding several million dollars to the future guided-missile frigate (FFG(X)) conceptual design work being performed by five shipbuilders in contention for the final hull design. The Navy expects bids from the following shipbuilders – Austal USA, Huntington Ingalls Industries, General Dynamics Bath Iron Works, Lockheed Martin and Fincantieri Marinette Marine. A final request for proposal is expected in 2019, with the Navy planning to award a single source design and construction contract in 2020, according to the Navy. Ultimately, the Navy plans to build a fleet of 20 frigates Each company was awarded initial contracts of $15 million in February to start design work. The latest contract modification, announced Monday, sends between $6.4 million and $8 million in additional funding to each company to be used fleshing out their designs. “Each company is maturing their proposed ship design to meet the FFG(X) System Specification. The Conceptual Design effort will inform the final specifications that will be used for the Detail Design and Construction Request for Proposal that will deliver the required capability for FFG(X),” Alan Baribeau, a Naval Sea Systems Command spokesman, said in an email to USNI News. Each design for the future frigate competition is based on existing designs the shipbuilders are already producing. The Navy expects to spend between $800 million and $950 million on each hull, which will follow the Littoral Combat Ship. In terms of combat and communications systems, the Navy plans to use what is already deployed on LCS platforms. USNI News understands the new frigates will use the COMBATSS-21 Combat Management System, which uses software from the same common source library as the Aegis Combat System on large surface combatants. Missile systems for the frigate include the canister-launched over-the-horizon missile; the surface-to-surface Longbow Hellfire missile; the Mk53 Nulka decoy launching system and the Surface Electron Warfare Improvement Program (SEWIP) Block 2 program with SLQ-32(V)6. The ships would also require an unspecified number of vertical launch cells. The frigate design also is expected to include the SeaRAM anti-ship missile defense system and several undersea warfare tools. The complete list of companies awarded contract options on their respective contracts include: Austal USA LLC (Austal), Mobile, Alabama – $6,399,053; initial contract award – $14,999,969 General Dynamics Bath Iron Works, Bath, Maine – $7,950,000; initial contract award – $14,950,000 Huntington Ingalls Inc., Pascagoula, Mississippi – $7,997,406; initial contract award – $14,999,924 Lockheed Martin Inc., Baltimore, Maryland – $6,972,741; initial contract award – $14,999,889 Marinette Marine Corp., doing business as Fincantieri Marinette Marine, Marinette, Wisconsin – $7,982,991 initial contract award – $14,994,626 https://news.usni.org/2018/07/31/35430

  • COVID-19: Army Futures Command Takes Wargames Online

    22 avril 2020 | International, C4ISR

    COVID-19: Army Futures Command Takes Wargames Online

    While the pandemic's halted field exercises, tabletop wargames can continue long-distance. The catch? Getting classified bandwidth so you can discuss specific military capabilities. By SYDNEY J. FREEDBERG JR.on April 21, 2020 at 7:31 AM WASHINGTON: With Pentagon travel restrictions now extended through June 30th, the Army's in-house futurists can't hold their usual face-to-face brainstorming sessions. So rather than delay their work for months, they're moving seminars and wargames online – but there's a tradeoff. The long-distance collaboration tools available so far aren't secure enough for classified data, which means some scenarios are off-limits. The COVID-19 coronavirus has halted some – but far from all – military training and experimentation. Army Futures Command in particular has had to cancel some high-priority field exercises to try out new tactics and technologies, but a lot of its work is thinking about the future, which you can do long-distance, one of its deputy commanders said in a video town hall last week. “We did have to cancel the Joint Warfighting Assessment [JWA] in Europe,” Lt. Gen. Eric Wesley said, “[but] a lot of the work we do in terms of developing concepts...is moving ahead without significant impact.” Wesley runs one of Army Futures Command's three major subunits, the internal thinktank now known as the Futures & Concepts Center (formerly ARCIC), which brainstorms, wargames, and writes about how conflict will change. Tabletop exercises (TTXs, in Army jargon) can move online. That will include the Futures & Concept Center's annual “capstone exercise” on the Army's concept for future warfare, Multi-Domain Operations, he said. It also included another MDO exercise that had been set to take place in May at the Army War College. Four-Star Orders The May wargame was particularly important because it was the kick-off for a study ordered by the four-star chief of Army Futures Command himself, Gen. John “Mike” Murray, one of Wesley's staff officers told me when I followed up. “We wanted to be able to return to Gen. Murray sooner versus later with initial findings,” Col. Chris Rogers told me, “then continue to experiment throughout the summer and the [fall].” The topic that Murray was so intent on? “It was focused specifically on addressing concerns that Gen. Murray had with calibrated force posture,” Rogers said. In layman's terms, that means what soldiers need to be where, with what equipment, at what time, to handle specific threats. In practice, “calibrated force posture” is a 3-D chess game with a few hundred thousand pieces. You have to figure out what kind of forces need to be forward-deployed on allied territory before a crisis starts, what they should do to deter potential adversaries, what warning you might have of an impending attack, what reinforcements you can send in time, how the adversary can stop those reinforcements, how you can stop the adversary from stopping you, and so on ad infinitum. To start tackling these questions, the plan had been to bring officers and civil servants together from all the Army's “schoolhouses” – the armor and infantry center at Fort Benning, the artillery center at Fort Still, the aviation center at Fort Rucker, and so on – for two weeks at the War College. The scenarios to be examined, focused on a particularly challenging region for military deployments: the vast expanses of the Pacific. Now, this wasn't going to be a wargame in the classic sense, with somber men pushing wooden blocks on big maps or icons battling each other on a big screen. No one can write the rules for a detailed simulation yet because the Army's still brainstorming solutions. Instead, such events are more like highly structured seminars, with teams splitting off to analyze particular aspects of the scenario and reporting back on possible plans, at which point they may get challenged with “well, what if the enemy does this?” But precisely because this wasn't a detailed simulation, the Army didn't need specialized software to run it long-distance – just standard online collaboration tools. (In this case, those tools were provided by DTIC, the Defense Technical Information Center). Rogers described the process as a “guided, threaded discussion.” As he explained it, it sounded a lot like an online discussion board, with moderators posting topics and participants posting replies and replies to replies back and forth. That's actually one of the longest-established applications of the Internet, dating back to the Bulletin Board Systems (BBS) that predate the World Wide Web. Modern equivalents are much more sophisticated: You can post graphics like maps and operational diagrams, for instance, which are definitely useful for a military planner. But the systems available to Rogers & co. in May still had definite limits. Limiting Factor The biggest issue? “It's an unclassified network, so there are certain things that we lose,” Rogers told me, like the ranges of specific current and future weapons. The compromise the wargamers made is they'll restrict this first exercise to what's called the “competition phase.” That means everything that happens before – or hopefully instead of — the outbreak of a shooting war — the “conflict phase.” Not simulating actual battles might sound like a major handicap for military planners. But the Army has slowly and painfully come to realize that, while it's really, really good at planning combat operations (what it calls “kinetics”), it really needs to practice the strategic, political and propaganda maneuvering that goes on outside of combat (“non-kinetics”), because you can win every battle and still lose the war. Indeed, from Russia seizing Crimea without a shot to China quietly annexing large portions of the South China Sea, America's adversaries have proven highly capable of accomplishing military objectives without firing a shot. Now, military power still matters in the competition phase: Over all the shadow-boxing there looms the threat of force. But because the competition phase is about deterring war, not waging it, what matters is not the actual capabilities of your weapons, but what the enemy thinks your weapons can do. That, in turn, means you can brainstorm the competition phase in an unclassified discussion, using publicly available information, without ever getting into the classified details of what your weapons could really do when and if the shooting starts. “That's why we felt very comfortable with [changing] from a classified event to an unclassified event, [for] the first iteration,” Rogers told me. Likewise, instead of using classified scenarios depicting potential future crises, he said, they used real crises from recent history, where there's plenty of unclassified information, and then discussed different ways the US could have approached them. At some point, of course, the discussion will have to move on from the competition phase to conflict – from how you calibrate the posture of your forces to how those forces, once postured in the right place, would actually fight. Rogers & co. help to get into those classified details in the next major wargame, scheduled for August. August is after the Pentagon's travel ban expires – at least, in its current form. But given how unpredictable the pandemic has been so far, another extension is entirely possible, Rogers acknowledges, so he and his team are studying alternatives to a face-to-face event. As Lt. Gen. Wesley put it in his town hall: “The real issue is, how long does this last?” https://breakingdefense.com/2020/04/covid-19-army-futures-command-takes-wargames-online/

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