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May 17, 2023 | International, Land

Northrop Grumman Delivers Transformative Integrated Battle Command System for Poland?s WIS?A Air Defense Program

The recent delivery of the IBCS Integrated Fire Control Network (IFCN) relays supports the WIS?A program?s fielding schedule, which is the first foreign military sale of IBCS

https://www.epicos.com/article/762171/northrop-grumman-delivers-transformative-integrated-battle-command-system-polands

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  • DARPA wants commanding robots to work like a video game

    February 13, 2020 | International, Land

    DARPA wants commanding robots to work like a video game

    By: Kelsey D. Atherton In a fake city in Mississippi, DARPA is training robots for war. In December 2019, at a camp southeast of Hattiesburg, hundreds of robots gathered to scout an urban environment, and then convert that scouting data into useful information for humans. Conducted at Camp Shelby Joint Forces Training Center, the exercise was the third test of DARPA's OFFensive Swarm-Enable Tactics (OFFSET) program. OFFSET is explicitly about robots assisting humans in fighting in urban areas, with many robots working together at the behents of a small group of infantry to provide greater situational awareness than a human team could achieve on its own. The real-time nature of the information is vital to the vision of OFFSET. It is one thing to operate from existing maps, and another entirely to operate from recently mapped space, with continuing situational awareness of possible threats and other movement through the space. Dating back to at least 2017, OFFSET is in part an iterative process, with contractors competing for and receiving awards for various ‘sprints,' or narrower short-turnaround developments in coding capabilities. Many of these capabilities involve translating innovations from real-time strategy video games into real life, like dragging-and-dropping groups units to give them commands. For the exercise at Camp Shelby, the swarms involved both ground and flying robots. These machines were tasked with finding specific items of interest located in buildings at Camp Shelby's Combined Arms Collective training Facility. To assist the robots in the field experiment, organized seeded the environment with AprilTags. These tags, which are similar to QR codes but trade complexity of data stored for simplicity and robustness in being read at difference, were used to mark the sites of interest, as well as hazards to avoid. In practical use, hazards seldom if ever arrive with barcodes explicitly labeling themselves as hazards, but for training the AprilTags provide a useful scaffolding while the robots coordinate in other ways. “As the swarm relayed information acquired from the tags,” wrote DAPRA, “human swarm tacticians adaptively employed various swarm tactics their teams had developed to isolate and secure the building(s) containing the identified items.” That information is relayed in various ways, from updated live maps on computer screens to floating maps displayed in real time in augmented reality headsets. As foreshadowed by countless works of cyberpunk fiction, these “human swarm tacticians” interfaced with both the real world and a virtual representation of that world at once. Commanding robots to move in real space by manipulating objects in a virtual environment, itself generated by robots exploring and scouting the real space, blurs the distinction between artificial and real environments. That these moves were guided by gesture and haptic feedback only further underscores how deeply linked commanding robots can be to augmented reality. The gesture and haptic feedback command systems were built through sprinter contracts by Charles River Analytics, Inc., Case Western University, and Northwestern University, with an emphasis on novel interaction for human-swarm teaming. Another development, which would be as at home in the real-time strategy game series Starcraft as it is in a DARPA OFFSET exercise, is the operational management of swarm tactics from Carnegie Mellon University and Soar Technology. Their developments allowed the swarm to search and map a building on its own, and to automate resource allocation in the process of accomplishing tasks. For now, the heart of the swarm is as a scouting organism built to provide information to human operators. https://www.c4isrnet.com/unmanned/2020/02/11/darpa-wants-commanding-robots-to-work-like-a-video-game

  • PODCAST: The Navy Budget And Transformation – Opportunities And Challenges Ahead

    May 4, 2020 | International, Naval

    PODCAST: The Navy Budget And Transformation – Opportunities And Challenges Ahead

    An exclusive audio interview with Leonardo DRS CEO Bill Lynn discussing the role industry can play in helping the Navy and DoD achieve its next generation vision. By BREAKING DEFENSEon May 01, 2020 at 11:23 AM The Pentagon's plan to increase readiness, pursue modernization and advance the development of next-generation technologies is becoming increasingly clear. As the Navy budget continues to aim for a growing fleet and transformational capabilities, it will need to make decisions and trade-offs that impact the defense industrial base. Industry, which is pushing the rapid pace of technological innovation, can use its expertise to shape this future. In this brief podcast Bill Lynn, CEO of Leonardo DRS, discusses how the 2020-21 budget cycle creates opportunities for the defense industry to plan and partner with the Navy and DoD, using independent research and development and program investments. https://breakingdefense.com/2020/05/podcast-the-navy-budget-and-transformation-opportunities-and-challenges-ahead/

  • US unveils $425 mln in arms for Kyiv, including anti-drone rockets | Reuters

    November 5, 2023 | International, Aerospace

    US unveils $425 mln in arms for Kyiv, including anti-drone rockets | Reuters

    The United States will provide $425 million worth of additional arms and equipment to Ukraine for its ongoing fight against Russia's invasion, the Biden administration announced on Friday.

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