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January 9, 2019 | International, Land

Contract Awards by US Department of Defense - January 8, 2019

DEFENSE LOGISTICS AGENCY

McRae Industries Inc.,* Mt. Gilead, North Carolina, has been awarded a maximum $9,934,688 modification (P00014) exercising the fourth one-year option period of one-year base contract (SPE1C1-15-D-1023) with four one-year option periods for hot-weather flame resistant combat boots. This is a firm-fixed-price, indefinite-delivery/indefinite-quantity contract. Location of performance is North Carolina, with a Jan. 8, 2020, performance completion date. Using customer is Army. Type of appropriation is fiscal 2019 defense working capital funds. The contracting activity is the Defense Logistics Agency Troop Support, Philadelphia, Pennsylvania.

*Small business

https://dod.defense.gov/News/Contracts/Contract-View/Article/1726571/source/GovDelivery/

On the same subject

  • BAE awarded $197.4M for work on USS Wasp

    November 25, 2020 | International, Naval

    BAE awarded $197.4M for work on USS Wasp

    By Christen McCurdy Nov. 24 (UPI) -- BAE Systems has received a $197.4 million contract from the U.S. Navy for work on the amphibious assault ship USS Wasp, the Pentagon and BAE announced. Under the contract, BAE will drydock and perform maintenance and modernization work on the amphibious assault ship. The company's last maintenance availability aboard the Wasp was from December 2016 to May 2017, when it added modifications to support Joint Strike Fighter operations. The contract includes options that, if exercised, would bring the total value of the deal to $237.7 million. "BAE Systems is very familiar with USS Wasp, performing substantial upgrade work onboard before its forward deployment to Japan three years ago," said Mark Whitney, deputy general manager of BAE Systems Ship Repair and general manager of Norfolk Ship Repair. "Our team of skilled tradespeople and subcontractors look forward to executing another long sustainment period on Wasp, to ensure the ship retains its sharp warfighting capability." This is the second time in four years the contractor has been hired to perform significant work on the ship. BAE's Norfolk shipyard will begin working on the vessel performing hull, tank and mechanical work in February 2021. The USS Wasp is the lead in a class of amphibious assault ships, and is the 10th vessel to bear the name since 1775. https://www.upi.com/Defense-News/2020/11/24/BAE-awarded-1974M-for-work-on-USS-Wasp/9021606264831

  • Raytheon Unveils Platoon-Sized Infantry Combat Simulator

    December 4, 2019 | International, Land

    Raytheon Unveils Platoon-Sized Infantry Combat Simulator

    By Matthew Cox Defense contractor Raytheon has just unveiled a new virtual training simulator designed to immerse full platoons of soldiers at a time into realistic battlefield settings, where they can shoot enemy targets with individual weapons and even call in close-air support. Raytheon began showing off its new Synthetic Training Environment Soldier Virtual Trainer at the Interservice/ Industry Training, Simulation and Education Conference (I/ITSEC) in Orlando, Florida this week. The prototype system is Raytheon's attempt to satisfy the U.S. Army's need to create a synthetic training environment that dramatically increases the level of realism in training. "They need a way to get soldiers into the same virtual environments that they have had for tanks and helicopters for decades," Harry Buhl, lead investigator for synthetic training at Raytheon, told Military.com. "When you do that in an immersive, synthetic environment, you can go beyond the [live-fire] range -- you can put people soldiers into urban scenarios or into combat-type scenarios ... so you can stress them at a higher level and gain higher levels of proficiency." The Army recently told industry officials that it will begin seeking prototype solutions early next year designed to develop similar types of simulator training technologies. "We intend to compete for that opportunity," Buhl said. Currently, Raytheon is demonstrating its new soldier virtual trainer to simulate an observation post for two soldiers. But it can be configured for much larger units, Buhl said. "We can support up to a platoon ... that is something that the Army hasn't asked for. But the technology path that we have chosen allows us to actually do this for a platoon-sized unit over a large area. So we have the capability to do squad training or situational training exercises which we believe will be the next step as the Army goes down this path," Buhl said. The new trainer uses very high-quality graphics, similar to high-end games and relies on virtual-reality headsets and instrumented weapons, he said. "You can pick up a weapon, and the weapon is in that virtual environment," Buhl said. "When you put your cheek to the stock of that weapon, you have that same sight [picture] as you would in real life, but you are in a virtual environment." The trainer relies on commercially available tracking sensors, roughly two-inch cubes, that are spread out across any area, Buhl said. "The software package that we put behind them will link them together and make them smart enough to understand where you are in the environment so that you can be realistically replicated in the synthetic environment," Buhl said. "As you ... take a knee, go to the prone, you are doing the same things in that synthetic environment. "If you were training on a basketball court, you could put these things up in the rafters of the basketball court and just leave them there." Eventually, the sensor technology will be built into the headsets, so there will be no need for tracking sensors, Buhl added. One of the features the Army is looking for is the ability for soldiers to train for calling in artillery or close-air support, Buhl said, describing how Raytheon's simulator shows realistic training distances. "You are ... on a hilltop looking down the valley, you've got some threat vehicles few miles away," he said. "You have [Air Force] A-10s circling overhead; they come down and you control them and call in their attack, so that you can apply close-air support directly on those targets." The simulator also allows soldiers to engage enemy targets with individual weapons at realistic ranges, another feature on the Army's wish list, Buhl said. If soldiers are using a rifle with an effective range out to 500 meters "you can engage targets out to 500 meters," he said. The trainer will also allow units to train for scenarios involving checkpoints that could call for the need to escalate from using non-lethal devices to lethal force, Buhl said. The Army is now developing the Integrated Visual Augmentation System (IVAS), a Microsoft-based headset that uses augmented reality to equip soldiers with a heads-up display allowing them to sight their weapon and view key tactical data. Scheduled to be ready for fielding in fiscal 2021, IVAS will also allow soldiers to train in synthetic training scenarios such as mission rehearsals before going on a live operation. Buhl said Raytheon used virtual-reality headsets because it "provides an immediate capability" the Army could take advantage of, but the system will be adaptable to work with augmented-reality headsets used with IVAS. "All of this is ... able to be packed up in a Pelican case and taken anywhere in the world," Buhl said. "It's also cloud-enabled, so if you did want to link into a networked training exercise with soldiers in another location, with tanks or helicopters that are in synthetic simulators, you could do all of that." https://www.military.com/daily-news/2019/12/03/raytheon-unveils-platoon-sized-infantry-combat-simulator.html

  • Make room NATO ― the EU is planting its flag in cyber

    June 14, 2018 | International, C4ISR

    Make room NATO ― the EU is planting its flag in cyber

    WASHINGTON — European military and staff planners from Belgium to Bulgaria gathered this week in Austria to take part in Cyber Phalanx 2018. The exercise, which involved 27 nations, aimed to strengthen European readiness against cyberattacks, with a special focus on “cyber defense decision-making and planning processes,” according to the European Defense Agency announcement. The heads of Britain and Germany's domestic intelligence agencies joined European Union officials to warn of an expanded use of cyber to undermine democratic processes by Russia. Countries like Finland have identified cyber espionage as a top threat to the survival of national technology companies. While the EU has organized little in the way of cyber exercises, the Cyber Phalanx exercise won't be the first among European allies to focus on cyber readiness and training. NATO has taken the lead in preparing member nations for cyber threats, organizing exercises like Crossed Swords for members to gain experience with cyber-kinetic operations involving drones and 5G networks. The alliance also recently declared success at its Locked Shields exercise after NATO cyber specialists defended a theoretical country's electric power grid, communication networks and other critical infrastructure from thousands of cyberattacks. NATO has also led the EU in discussions of a response to a cyberattack, even raising the possibility of treating a digital transgression as an act of war. Now, the issue may be warranting more attention from European organizations. Hosted by the EDA and the Multinational Capability Development Campaign (MCDC), Cyber Phalanx seeks to help the participants from various nations familiarize themselves with existing European online structures and their respective roles as cyber stakeholders. As governments around the world contemplate how to recognize the next threat to their networks, the exercises in Austria also will hopefully “increase interoperability” among experts and governments in Europe. Planners will also be prepared to address previously overlooked aspects of cyberwarfare, such as fake news or social media that might be used to compromise planning or execution. As the pilot Cyber Phalanx, the exercises will draw on the feedback received from participants, trainers and organizers to adapt the course and improve the concept for future iterations. The exercises concluded June 8, with lessons learned incorporated into the training curriculum for future European cyber experts. https://www.fifthdomain.com/international/2018/06/08/make-room-nato-eu-is-planting-its-flag-in-cyber/

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