Back to news

April 13, 2023 | International, C4ISR

Comply-to-Connect: The roadmap for the Pentagon’s Zero Trust mission

C2C leverages zero trust’s least privilege principles to safeguard access to data.

https://www.c4isrnet.com/thought-leadership/2023/04/13/comply-to-connect-the-roadmap-for-the-pentagons-zero-trust-mission/

On the same subject

  • DARPA wants commanding robots to work like a video game

    February 13, 2020 | International, Land

    DARPA wants commanding robots to work like a video game

    By: Kelsey D. Atherton In a fake city in Mississippi, DARPA is training robots for war. In December 2019, at a camp southeast of Hattiesburg, hundreds of robots gathered to scout an urban environment, and then convert that scouting data into useful information for humans. Conducted at Camp Shelby Joint Forces Training Center, the exercise was the third test of DARPA's OFFensive Swarm-Enable Tactics (OFFSET) program. OFFSET is explicitly about robots assisting humans in fighting in urban areas, with many robots working together at the behents of a small group of infantry to provide greater situational awareness than a human team could achieve on its own. The real-time nature of the information is vital to the vision of OFFSET. It is one thing to operate from existing maps, and another entirely to operate from recently mapped space, with continuing situational awareness of possible threats and other movement through the space. Dating back to at least 2017, OFFSET is in part an iterative process, with contractors competing for and receiving awards for various ‘sprints,' or narrower short-turnaround developments in coding capabilities. Many of these capabilities involve translating innovations from real-time strategy video games into real life, like dragging-and-dropping groups units to give them commands. For the exercise at Camp Shelby, the swarms involved both ground and flying robots. These machines were tasked with finding specific items of interest located in buildings at Camp Shelby's Combined Arms Collective training Facility. To assist the robots in the field experiment, organized seeded the environment with AprilTags. These tags, which are similar to QR codes but trade complexity of data stored for simplicity and robustness in being read at difference, were used to mark the sites of interest, as well as hazards to avoid. In practical use, hazards seldom if ever arrive with barcodes explicitly labeling themselves as hazards, but for training the AprilTags provide a useful scaffolding while the robots coordinate in other ways. “As the swarm relayed information acquired from the tags,” wrote DAPRA, “human swarm tacticians adaptively employed various swarm tactics their teams had developed to isolate and secure the building(s) containing the identified items.” That information is relayed in various ways, from updated live maps on computer screens to floating maps displayed in real time in augmented reality headsets. As foreshadowed by countless works of cyberpunk fiction, these “human swarm tacticians” interfaced with both the real world and a virtual representation of that world at once. Commanding robots to move in real space by manipulating objects in a virtual environment, itself generated by robots exploring and scouting the real space, blurs the distinction between artificial and real environments. That these moves were guided by gesture and haptic feedback only further underscores how deeply linked commanding robots can be to augmented reality. The gesture and haptic feedback command systems were built through sprinter contracts by Charles River Analytics, Inc., Case Western University, and Northwestern University, with an emphasis on novel interaction for human-swarm teaming. Another development, which would be as at home in the real-time strategy game series Starcraft as it is in a DARPA OFFSET exercise, is the operational management of swarm tactics from Carnegie Mellon University and Soar Technology. Their developments allowed the swarm to search and map a building on its own, and to automate resource allocation in the process of accomplishing tasks. For now, the heart of the swarm is as a scouting organism built to provide information to human operators. https://www.c4isrnet.com/unmanned/2020/02/11/darpa-wants-commanding-robots-to-work-like-a-video-game

  • Meggitt expands involvement in KFX programme

    September 11, 2018 | International, Aerospace

    Meggitt expands involvement in KFX programme

    Jon Grevatt, Bangkok - IHS Jane's Defence Weekly UK company Meggitt has increased its involvement on the South Korean programme to develop the KFX multirole fighter aircraft through a new supply contract announced on 10 September. In a press release, Meggitt said it will develop an engine vibration monitoring unit (EVMU) for KFX prototypes currently under construction by prime contractor Korea Aerospace Industries (KAI). Chris Allen, president of Meggitt Sensing Systems, said, “This contract builds on the development work we have been undertaking with KAI on innovative technology for the KFX. We look forward to continuing our partnership and developing and delivering state of the art prototypes.” The newly announced contract is one of several that Meggitt has secured on the KFX development programme. https://www.janes.com/article/82887/meggitt-expands-involvement-in-kfx-programme

  • Congressman wants faster drone testing, fielding to fill inventory gap

    June 16, 2023 | International, Aerospace

    Congressman wants faster drone testing, fielding to fill inventory gap

    One influential lawmaker is encouraging the U.S. military to accept more risk in pursuing unmanned systems.

All news