13 octobre 2020 | International, Aérospatial

Défense : des Euroflir 410 pour les gendarmes aussi

Jean-Marc Tanguy

Safran Electronics & Defense va encore allonger la série des ventes de ses boules optroniques Euroflir 410. Cette fois, ce sont les gendarmes qui vont la retenir pour leurs Airbus Helicopters H160.

Boules optroniques sur H160

A défaut de plan de relance, certains industriels français de la défense voient des commandes parfois imprévues tomber. C'est le cas pour Safran Electronics & Defense qui va encore allonger la série des ventes de boules optroniques Euroflir 410 : cette fois, ce sont les gendarmes qui vont la retenir pour leurs dix Airbus Helicopters H160. Un tiers de ces hélicoptères devra être opérationnel avant les JO de Paris en 2024.

L'expérience Wescam

Les gendarmes avaient fait confiance à Safran (Sagem à l'époque) pour leurs premières caméras embarquées, sur Ecureuil, mais leurs performances avaient vite perdu, et le système avait été retiré du service dans les années 2010, avec le matériel de transmission en temps réel afférent. La gendarmerie avait alors reporté son intérêt sur l'Américain Wescam. La boule MX-15 est efficace, mais a connu, en France en tout cas, des difficultés de service après-vente qui ont sans doute pesé lourd dans la balance.

Restent les Fennec de l'Armée de l'Air

Seulement, la préférence nationale post covid-19 y est aussi pour beaucoup, et il devient plus difficile de faire accepter des commandes de produits étrangers quand la France est productrice. Le choix de l'Euroflir 410 s'inscrit après les commandes françaises sur les Panther, puis le système de drone tactique de l'Armée de Terre (dont l'entrée en service est décalée de près de quatre ans/ndlr), puis les Dauphin loués par la Marine (une caméra pour deux hélicoptères), les quatre H160 de la Marine, et donc, désormais, la gendarmerie. La série n'est pas finie, Safran Electronics & Defense ambitionnant aussi de se placer sur les Fennec de l'Armée de l'Air.

Airbus Helicopters Safran Electronics & Defense H160M AS 555 Fennec

https://www.air-cosmos.com/article/dfense-des-euroflir-410-pour-les-gendarmes-aussi-23722

Sur le même sujet

  • Northrop Grumman gets $3.6B for work on Air Force communications node

    25 janvier 2021 | International, C4ISR

    Northrop Grumman gets $3.6B for work on Air Force communications node

    By Ed Adamczyk Jan. 22 (UPI) -- The Defense Department announced a $3.6 billion contract with Northrop Grumman on Friday for support of the Battlefield Airborne Communications Node. BACN is U.S. Air Force airborne communications relay and gateway system housed in the unmanned RQ-4 Global Hawk, another Northrop Grumman product, to receive and distribute battlefield communications. It is designed to facilitate the transport of voice and data across the battlespace, enabling network connectivity among weapon systems, sensors, warfighters and decision makers, the Air Force says. The contract "provides for research, development, test, and evaluation, integration and operations and sustainment for existing and future payloads contained in or connected to the BACN system and associated ground stations or controls, ancillary equipment, support equipment and system integration laboratories," and includes a 2026 deadline. In use with modifications since 2005, the node has been carried by the unmanned EQ-4B and the manned Bombardier E-11A aircraft. "Diverse weapon systems were unable to communicate with each other [in battlefield situations involving line-of-sight communications]", the company says on its website. "Each operating unit could see only a limited set of the complete picture. BACN bridges the gaps between those systems, enabling essential situational awareness from small ground units in contact up to the highest command levels," according to the company. https://www.upi.com/Defense-News/2021/01/22/Northrop-Grumman-gets-36B-for-work-on-Air-Force-communications-node/8711611342857

  • Mixed-reality systems can bring soldier feedback into development earlier than ever before. Here’s how the US Army is using it.

    10 novembre 2020 | International, C4ISR

    Mixed-reality systems can bring soldier feedback into development earlier than ever before. Here’s how the US Army is using it.

    Nathan Strout ABERDEEN PROVING GROUND, Md. — The U.S. Army's Combat Capabilities Development Command has made clear it wants to introduce soldier feedback earlier in the design process, ensuring that new technologies are meeting users' needs. “Within the CCDC, the need to get soldier feedback, to make sure that we're building the appropriate technologies and actually getting after the users' needs is critical,” said Richard Nabors, acting principal deputy for systems and modeling at the command's C5ISR Center (Command, Control, Computers, Communications, Cyber, Intelligence, Surveillance and Reconnaissance). “There's a concerted effort within the C5ISR Center to do more prototyping not just at the final system level ... but to do it at the component level before the system of systems is put together,” he added. But how can the service accomplish that with systems still in development? One answer: virtual reality. The Army's CCDC is testing this approach with its new artificial intelligence-powered tank concept: the Advanced Targeting and Lethality Aided System, or ATLAS. While tank operations are almost entirely manual affairs, ATLAS aims to automate the threat detection and targeting components of a gunner's job, greatly increasing the speed of end-to-end engagements. Using machine-learning algorithms and a mounted infrared sensor, ATLAS automatically detects threats and sends targeting solutions to a touch-screen display operated by the gunner. By touching an image of the target, ATLAS automatically slews the tank's gun to the threat and recommends the appropriate ammunition and response type. If everything appears correct, the gunner can simply pull the trigger to fire at the threat. The process takes just seconds, and the gunner can immediately move on to the next threat by touching the next target on the display. ATLAS could revolutionize the way tank crews operate — at least in theory. But to understand how the system works with real people involved and whether this is a tool gunners want, CCDC needed to test it with soldiers. The Army has set up an ATLAS prototype at Aberdeen Proving Ground in Maryland, and it hopes to conduct a live-fire exercise soon with targets in a field. However, to collect useful feedback, CCDC is giving soldiers a more robust experience with the system that involves multiple engagements and varying levels of data quality. To do this, the command has built a mixed-reality environment. “It gives us the opportunity ... to get the soldiers in front of this system prior to it being here as a soldier touchpoint or using the live system so we get that initial feedback to provide back to the program, to get that soldier-centric design, to get their opinions on the system, be that from how the GUI is designed to some of the ways that the system would operate,” explained Christopher May, deputy director of the C5ISR Center's Modeling and Simulation Division. The virtual world In the new virtual prototyping environment — itself a prototype — users are placed in a 3D world that mimics the gunner station while using a physical controller and display that is a carbon copy of the current ATLAS design. The CCDC team can then feed simulated battlefield data into the system for soldiers to respond to as if they were actually using ATLAS. Like most virtual reality systems, the outside looks less impressive than the rendered universe that exists on the inside. Sitting down at the gunner's seat, the user's vision is enveloped by a trifold of tall blue walls, cutting the individual off from the real world. Directly in front of the chair is a recreation of ATLAS' touch-screen display and a 3D-printed copy of the controller. Putting on the virtual reality headset, the user is immersed in a 3D rendering of the ATLAS prototype's gunner station, but with some real-world elements. “We're leveraging multiple technologies to put this together. So as the operator looks around ... he has the ability to see the hand grips. He also has the ability to see his own hands,” May said. All in all, the mixed-reality environment creates the distinct impression that the user is in the gunner's chair during a real-life engagement. And that's the whole point. It's important to note the virtual reality system is not meant to test the quality of the AI system. While the system populates the virtual battlefield with targets the same way ATLAS would, it doesn't use the targeting algorithm. “We're not using the actual algorithm,” May said. “We're controlling how the algorithm performs.” Switching up the scenarios Another advantage to the mixed-reality environment: The Army can experiment with ATLAS in different vehicles. CCDC leaders were clear that ATLAS is meant to be a vehicle-agnostic platform. If the Army decides it wants ATLAS installed on a combat vehicle rather than a tank — like the current prototype — the CCDC team could recreate that vehicle within the simulated environment, giving users the opportunity to see how ATLAS would look on that platform. “We can switch that out. That's a 3D representation,” May said. “This could obviously be an existing tactical vehicle or a future tactical vehicle as part of the virtual prototype.” But is the virtual reality component really necessary to the experience? After all, the interactions with the ATLAS surrogate take place entirely through the touch screen and the controller, and a soldier could get an idea of how the system works without ever putting on the headset. May said that, according to feedback he's received, the virtual reality component adds that extra level of realism for the soldier. “They thought it added to their experience,” May said. “We've run through a version of this without the mixed reality — so they're just using the touch screens and the grips — and they thought the mixed reality added that realism to really get them immersed into the experience.” “We've had over [40 soldiers] leveraging the system that we have here to provide those early insights and then also to give us some quantitative data on how the soldier is performing,” he added. “So we're looking from a user evaluation perspective: Again, how does the [aided target recognition] system influence the soldier both positively, potentially and negatively? And then what is the qualitative user feedback just of the system itself?” In other words, the team is assessing how soldiers react to the simulated battlefield they are being fed through the mixed reality system. Not only is the team observing how soldiers operate when the data is perfect; it also wants to see how soldiers are impacted when fed less accurate data. Soldiers are also interviewed after using the system to get a sense of their general impressions. May said users are asked questions such as “How do you see this impacting the way that you currently do your operations?” or “What changes would you make based off your use of it?” The virtual prototyping environment is an outgrowth of CCDC's desire to push soldier interactions earlier in the development process, and it could eventually be used for other systems in development. “We're hoping that this is kind of an initial proof of concept that other programs can kind of leverage to enhance their programs as well,” May said. “This is a little bit of a pilot, but I think we can expect that across the C5ISR Center and other activities to spend and work a lot more in this virtual environment,” added Nabors. “It's a great mechanism for getting soldier feedback [and] provides us an opportunity to insert new capabilities where possible.” https://www.c4isrnet.com/artificial-intelligence/2020/11/09/mixed-reality-systems-can-bring-soldier-feedback-into-development-earlier-than-ever-before-heres-how-the-us-army-is-using-it/

  • Des commandes publiques pour les armées et les forces intérieures, à hauteur de 832 millions d'euros

    10 juin 2020 | International, Aérospatial

    Des commandes publiques pour les armées et les forces intérieures, à hauteur de 832 millions d'euros

    Afin de soutenir les entreprises aéronautiques, le gouvernement anticipe des commandes d'avions, d'hélicoptères et de drones militaires pour les armées et les forces intérieures, pour un montant de 832 millions d'euros. La ministre des Armées, Florence Parly, a annoncé l'acquisition de trois avions ravitailleurs A330-MRTT, d'un avion de surveillance et de renseignement, de huit hélicoptères de transport militaire Caracal et de drones de surveillance navale, ce qui représente « une charge de travail de 1 200 emplois sur trois ans». «La commande de trois nouveaux MRTT à livrer en 2021 et 2022 au lieu de 2027 et 2028 est très importante. Elle va nourrir la chaîne de fabrication des A330 à un moment critique, alors que la crise pèse davantage sur les gros-porteurs A330 et A350 », explique Antoine Bouvier, directeur de la stratégie chez Airbus. La sécurité civile et la gendarmerie ont également concentré leurs commandes sur les nouveaux modèles d'hélicoptères afin d'appuyer leur commercialisation. La Sécurité civile commande ainsi deux hélicoptères H145 de nouvelle génération (5 pales), dont la certification est en cours, tandis que la gendarmerie commande 10 H160 pour 200 millions d'euros. En développement depuis près d'une décennie, le nouvel H160, présenté pour la première fois dans sa version militaire au Bourget en juin dernier , attend de manière imminente sa certification européenne. La ministre des Armées a également indiqué que de nouveaux engagements sur la commande d'avions de combat Rafale de Dassault Aviation pourraient être examinés. Ensemble de la presse du 10 juin

Toutes les nouvelles