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January 11, 2021 | International, Aerospace, Naval, Land, C4ISR, Security

CEO of BAE Systems: Overcoming hardships for a better year

By: Charles Woodburn

The beginning of 2020 was an exciting time for our company; we had just announced we would acquire two high-performing new businesses out of the Raytheon and United Technologies Corporation merger. None of us could have predicted that just weeks later, the majority of our 88,000 employees around the world would be working from home as, like so many companies, we grappled with the unprecedented impact of a global pandemic.

Like all businesses, we've experienced challenges this year, especially in the areas that support civil aviation. We've had to adapt and make difficult decisions, but thanks to the actions we've taken to enhance the resilience of our business and the remarkable fortitude of our people, we've continued to deliver on our customers' priorities while keeping our people safe.

While COVID-19 clearly caused disruption in the second quarter, since then most of our defense businesses have been operating with well over 90 percent of employees working. The willingness of our customers to maintain cash flow into our businesses also enabled us to support our suppliers — including small and medium-sized companies — through the pandemic.

Collaborative partnership with our customers has been essential to the defense industry's ability to press ahead over the past year. It remains essential as we move forward through 2021 and face an uncertain global environment with complex threats. It's only by industry and government working closely, understanding each other, and maintaining trust that we'll be able to innovate quickly to outpace the threats. As governments commit to increased spending on defense in countries such as Australia, the U.K. and several European nations, the defense industry must rise to the challenge.

Our sector not only provides critical capability for a nation's security — we deliver real benefits to the economy by sustaining and creating highly skilled jobs through investment in research and technology and through exports. I strongly believe we can have a key role to play in restoring the economies of the countries in which we operate.

For our part in 2021, we'll continue to invest in skills and in new technologies that are vital to maintaining our strong positions on next-generation capabilities across the air, maritime, land and cyber domains.

In the U.S. market, we continue to stay well-aligned to the U.S. National Defense Strategy and are investing heavily in modernizing facilities and using new technologies. For example, we're deploying new virtual manufacturing and robotic welding in our combat vehicle production. While the new administration's priorities are not yet clear, we expect to stay well-aligned, given our work focused on combat vehicles, precision-guided munitions, naval ship repair and modernization, electronic warfare, hypersonics, space resilience, and security.

In the U.K., the announcement of increased funding for the Ministry of Defence provides welcome stability. The submission of the outline business case for Tempest at the end of 2020 was another significant step in this hugely exciting project to deliver a next-generation future combat air system. Working with our partners and supply chain, we're using cutting-edge technologies to transform how we design, develop and manufacture, helping to reduce time and cost. We'll ramp up the number of people we have working on the program through 2021, including apprentices and graduates, as part of our commitment to recruit 1,250 trainees across the U.K., despite the pandemic.

In Australia, we're excited to have begun work on the prototype for the Hunter-class frigate — an Australian version of the U.K.'s Type 26. We recently recruited the 1,000th Hunter employee and expect to recruit up to 1,000 more people, including apprentices and graduates, in 2021 as the program continues to ramp up. Working with our partners and customer, we're supporting Australia to develop its sovereign defense capability to deliver on the country's recently published 10-year defense strategy.

It's been a challenging year of trying to stay connected while maintaining physical distance; the inability to travel to our businesses around the world and meet our people and our customers is something I've found frustrating at times. But if we continue working closely with our partners to use the lessons we've learned in 2020, particularly regarding our agility, resilience and efficiency, this industry can play an increasingly important role in restoring our battered economies, while keeping citizens safe and economies prosperous.

Charles Woodburn is the CEO of BAE Systems.

https://www.defensenews.com/outlook/2021/01/11/ceo-of-bae-systems-overcoming-hardships-for-a-better-year/

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  • Czech aircraft maker boosts Asian presence with Vietnam jet trainer deal

    February 17, 2021 | International, Aerospace

    Czech aircraft maker boosts Asian presence with Vietnam jet trainer deal

    By: Jaroslaw Adamowski and Mike Yeo WARSAW, Poland, and MELBOURNE, Australia — Securing the first Asian customer for its latest product, Czech aircraft maker Aero Vodochody has signed a contract to sell 12 L-39NG jet trainers to Vietnam's Ministry of National Defence. Deliveries are scheduled for the years 2023 to 2024, and Czech arms exporter Omnipol is acting as an intermediary for the deal. “We are proud to announce this crucial and strategic cooperation which is an important milestone for the L-39NG project,” Jiří Podpěra, the president of Omnipol, was quoted as saying in a statement. The value of the deal, which includes training, spare components and related logistics support, was not disclosed. The sale includes a range of related services such as pilot and instructor training, spares, as well as ground and logistical support equipment, the company said. The Czech Ministry of Defence certified the jet trainer last September, paving the way for the L-39NG's exports. The move followed about 300 test flights on two flying prototypes and ground tests on two static prototypes, according to the producer. Since then, Aero Vodochody has managed to secure a contract to deliver four such aircraft in a light-attack variant to Senegal's Air Force. Omnipol is a minority shareholder in Aero Vodochody, with a 49 percent stake. Hungarian businessman Andras Tombor holds the remaining 51 percent of the shares. The L-39NG is a modernized version of the L-39 trainer that was originally introduced into service in 1970. The new aircraft features a host of improvements over the original design, with a modern glass cockpit, improved avionics and the FJ44 turbofan engine by U.S. manufacturer Williams International. The Vietnam People's Air Force or VPAF currently operates older versions of the L-39, with an estimated two dozen aircraft still in service. The announcement that Vietnam will acquire the L-39NG comes after the country ordered a similar number of Yak-130 jet trainers from Russia in early 2020. A news segment on Russian state TV from January showed a Yak-130 for Vietnam on the production floor of the Irkutsk Aviation Plant, which produces the jets. It is likely that the VPAF will operate the L-39NG as a basic jet trainer, with the higher-performance Yak-130 acting as an advanced jet or lead-in fighter trainer. Vietnam is one of six countries claiming ownership of the disputed Spratly and Paracel islands in the South China Sea, and has been one of the most vocal in pushing back against fellow claimant China's increasingly assertive military activities in the area. The Vietnamese military still operates primarily Russian equipment, but has in recent years acquired transport aircraft from European manufacturer Airbus and taken delivery of surplus ships from the South Korean navy and U.S. Coast Guard. An arms embargo on the country imposed by the United States following the end of the Vietnam War was lifted in 2016, and U.S. Navy ships, including aircraft carriers, have made port visits to Vietnamese ports in recent years. https://www.defensenews.com/global/europe/2021/02/16/czech-aircraft-maker-boosts-asian-presence-with-vietnam-jet-trainer-deal/

  • Mixed-reality systems can bring soldier feedback into development earlier than ever before. Here’s how the US Army is using it.

    November 10, 2020 | International, C4ISR

    Mixed-reality systems can bring soldier feedback into development earlier than ever before. Here’s how the US Army is using it.

    Nathan Strout ABERDEEN PROVING GROUND, Md. — The U.S. Army's Combat Capabilities Development Command has made clear it wants to introduce soldier feedback earlier in the design process, ensuring that new technologies are meeting users' needs. “Within the CCDC, the need to get soldier feedback, to make sure that we're building the appropriate technologies and actually getting after the users' needs is critical,” said Richard Nabors, acting principal deputy for systems and modeling at the command's C5ISR Center (Command, Control, Computers, Communications, Cyber, Intelligence, Surveillance and Reconnaissance). “There's a concerted effort within the C5ISR Center to do more prototyping not just at the final system level ... but to do it at the component level before the system of systems is put together,” he added. But how can the service accomplish that with systems still in development? One answer: virtual reality. The Army's CCDC is testing this approach with its new artificial intelligence-powered tank concept: the Advanced Targeting and Lethality Aided System, or ATLAS. While tank operations are almost entirely manual affairs, ATLAS aims to automate the threat detection and targeting components of a gunner's job, greatly increasing the speed of end-to-end engagements. Using machine-learning algorithms and a mounted infrared sensor, ATLAS automatically detects threats and sends targeting solutions to a touch-screen display operated by the gunner. By touching an image of the target, ATLAS automatically slews the tank's gun to the threat and recommends the appropriate ammunition and response type. If everything appears correct, the gunner can simply pull the trigger to fire at the threat. The process takes just seconds, and the gunner can immediately move on to the next threat by touching the next target on the display. ATLAS could revolutionize the way tank crews operate — at least in theory. But to understand how the system works with real people involved and whether this is a tool gunners want, CCDC needed to test it with soldiers. The Army has set up an ATLAS prototype at Aberdeen Proving Ground in Maryland, and it hopes to conduct a live-fire exercise soon with targets in a field. However, to collect useful feedback, CCDC is giving soldiers a more robust experience with the system that involves multiple engagements and varying levels of data quality. To do this, the command has built a mixed-reality environment. “It gives us the opportunity ... to get the soldiers in front of this system prior to it being here as a soldier touchpoint or using the live system so we get that initial feedback to provide back to the program, to get that soldier-centric design, to get their opinions on the system, be that from how the GUI is designed to some of the ways that the system would operate,” explained Christopher May, deputy director of the C5ISR Center's Modeling and Simulation Division. The virtual world In the new virtual prototyping environment — itself a prototype — users are placed in a 3D world that mimics the gunner station while using a physical controller and display that is a carbon copy of the current ATLAS design. The CCDC team can then feed simulated battlefield data into the system for soldiers to respond to as if they were actually using ATLAS. Like most virtual reality systems, the outside looks less impressive than the rendered universe that exists on the inside. Sitting down at the gunner's seat, the user's vision is enveloped by a trifold of tall blue walls, cutting the individual off from the real world. Directly in front of the chair is a recreation of ATLAS' touch-screen display and a 3D-printed copy of the controller. Putting on the virtual reality headset, the user is immersed in a 3D rendering of the ATLAS prototype's gunner station, but with some real-world elements. “We're leveraging multiple technologies to put this together. So as the operator looks around ... he has the ability to see the hand grips. He also has the ability to see his own hands,” May said. All in all, the mixed-reality environment creates the distinct impression that the user is in the gunner's chair during a real-life engagement. And that's the whole point. It's important to note the virtual reality system is not meant to test the quality of the AI system. While the system populates the virtual battlefield with targets the same way ATLAS would, it doesn't use the targeting algorithm. “We're not using the actual algorithm,” May said. “We're controlling how the algorithm performs.” Switching up the scenarios Another advantage to the mixed-reality environment: The Army can experiment with ATLAS in different vehicles. CCDC leaders were clear that ATLAS is meant to be a vehicle-agnostic platform. If the Army decides it wants ATLAS installed on a combat vehicle rather than a tank — like the current prototype — the CCDC team could recreate that vehicle within the simulated environment, giving users the opportunity to see how ATLAS would look on that platform. “We can switch that out. That's a 3D representation,” May said. “This could obviously be an existing tactical vehicle or a future tactical vehicle as part of the virtual prototype.” But is the virtual reality component really necessary to the experience? After all, the interactions with the ATLAS surrogate take place entirely through the touch screen and the controller, and a soldier could get an idea of how the system works without ever putting on the headset. May said that, according to feedback he's received, the virtual reality component adds that extra level of realism for the soldier. “They thought it added to their experience,” May said. “We've run through a version of this without the mixed reality — so they're just using the touch screens and the grips — and they thought the mixed reality added that realism to really get them immersed into the experience.” “We've had over [40 soldiers] leveraging the system that we have here to provide those early insights and then also to give us some quantitative data on how the soldier is performing,” he added. “So we're looking from a user evaluation perspective: Again, how does the [aided target recognition] system influence the soldier both positively, potentially and negatively? And then what is the qualitative user feedback just of the system itself?” In other words, the team is assessing how soldiers react to the simulated battlefield they are being fed through the mixed reality system. Not only is the team observing how soldiers operate when the data is perfect; it also wants to see how soldiers are impacted when fed less accurate data. Soldiers are also interviewed after using the system to get a sense of their general impressions. May said users are asked questions such as “How do you see this impacting the way that you currently do your operations?” or “What changes would you make based off your use of it?” The virtual prototyping environment is an outgrowth of CCDC's desire to push soldier interactions earlier in the development process, and it could eventually be used for other systems in development. “We're hoping that this is kind of an initial proof of concept that other programs can kind of leverage to enhance their programs as well,” May said. “This is a little bit of a pilot, but I think we can expect that across the C5ISR Center and other activities to spend and work a lot more in this virtual environment,” added Nabors. “It's a great mechanism for getting soldier feedback [and] provides us an opportunity to insert new capabilities where possible.” https://www.c4isrnet.com/artificial-intelligence/2020/11/09/mixed-reality-systems-can-bring-soldier-feedback-into-development-earlier-than-ever-before-heres-how-the-us-army-is-using-it/

  • Ukraine Targeted in Cyberattack Exploiting 7-Year-Old Microsoft Office Flaw

    April 28, 2024 | International, Security

    Ukraine Targeted in Cyberattack Exploiting 7-Year-Old Microsoft Office Flaw

    Cybersecurity researchers have uncovered a targeted cyber attack against Ukraine that leveraged a 7-year-old Microsoft Office flaw to deploy Cobalt St

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