September 30, 2024 | International, Land
Australian Army seeks light vehicles for its littoral ambitions
“As part of our transition to a littoral brigade, we’re experimenting with a lot of mobility options,” said one Australian Army commander.
April 28, 2020 | International, Aerospace, Naval, Land, C4ISR
WASHINGTON: Call it the once and future king of battle. The Army's artillery branch, neglected over 20 years of hunting guerrillas, is being revived as the long-range striking arm for multi-domain warfare against Russia and China. That will affect everything from what missiles the service buys, to which officers get promoted, to how the service organizes itself for battle – a force structure outlined in a new Army Futures Command study called AimPoint.
The biggest change? Having already created two experimental Multi-Domain Task Forces built around artillery brigades, the Army now plans to build new high-level headquarters called Theater Fires Commands to coordinate long-range missile warfare on a continent-wide scale.
“That is a direct output of AimPoint,” said Lt. Gen. Eric Wesley, whose Futures & Concepts Center developed the force structure plan. While the Theater Fires Commands do not exist yet, he said, the service has already begun setting aside manpower in its Total Army Analysis process to staff them.
In AimPoint's vision of the future, “the brigades largely look very similar to what you might see right now... except for your [increased] ability to connect to national assets” in space and cyberspace, Lt. Gen. Wesley told reporters last week in a wide-ranging discussion. (Read more here). The big changes, he said, will come at higher levels – division, corps, and theater command – that have largely played a supporting role in highly localized counterinsurgency operations, but which must take the lead in coordinating large-scale campaigns against well-armed nation-states.
“If you look at echelons above brigade, what we're having to do is build out our capacity to fight large-scale, campaign-quality combat,” he said. “Those echelons we have mortgaged a bit in the last 20 or 30 years because our BCTs [Brigade Combat Teams] were so powerful relative to our opponent. [Today], because we are being contested in all domains and our two peer competitors are investing in their militaries, we have to build back some of that campaign quality at echelon, with the distinction being you've got to have information warfare, you've got to have cyber, you've got to have space access.”
Once the shooting starts, however – and even before, when you're trying to deter the other side from shooting at all – you still need old-fashioned firepower, with a 21st century twist.
Artillery has been a US Army strength since World War II, when its ability to quickly coordinate far-flung howitzer batteries to pour overwhelming fire on a chosen target was one of the few things the German Wehrmacht feared. But back then, and even throughout the Cold War, the limits of radio networks, artillery range and precision targeting meant artillery could only be decisive on the tactical level, supporting the face-to-face battle of infantry and tanks.
Today, however, the precision-guided missiles that the US, Russia, and China are developing have such long ranges – hundreds or thousands of miles – that you need satellites to spot suitable targets and send back targeting data, plus superior cyber warriors to protect that communications network from hostile hackers. Bringing all those technologies together in the right organization with well-trained personnel, and artillery can make a decisive impact on theater-wide operations or even the strategic level.
Dead Branch Resurrecting?
But there's a problem. Over the three decades between the end of the Cold War and the reawakening to Russian and Chinese threats, the Army neglected its artillery branch. In 2002, the Army actually disbanded the artillery brigades in its divisions and dispersed their component battalions across its armor and infantry brigades. Then, in Afghanistan and Iraq, US firepower was so overwhelmingly superior, and air support was so readily available for even small patrols, that artillery troops rarely got to fire their guns, even in training, and were routinely retasked for other duties. By 2008, three artillery colonels co-wrote a paper that called their arm of service a “dead branch walking.”
Meanwhile, Russian and Chinese howitzers, rocket launchers and surface-to-surface missiles came to not only outnumber but also outperform their aging US counterparts. That led Lt. Gen. Wesley's predecessor as the Army's chief futurist, Lt. Gen. H.R. McMaster, to tell Congress in 2016 that “we are outranged and outgunned.” The next year, in October 2017, the Army officially made Long-Range Precision Fires its No. 1 modernization priority.
Now the Army is urgently developed new artillery systems, from rocket-boosted, precision-guided howitzer shells with a range of 40 miles, to 300-plus-mile tactical missiles, to hypersonic weapons that can fly thousands of miles at more than Mach 10. But technology alone is not enough.
After two decades of its soldiers rarely getting to use artillery, the Army now needs experienced gunners to run its new high-level Fires Commands and make the most of its new long-range missiles. Sure, infantry and tank brigade commanders can call in strikes on the targets they see in front of them in a tactical fight. But it takes senior artillery officers and experienced, specialist staff to choose the most critical targets for an entire theater of war and to coordinate long-range strikes over hundreds of miles. While the Army recreated division-level artillery headquarters in 2014, it is now studying long-range fires commands at the corps and theater levels.
What's more, the different theaters will require a different mix, not only of artillery systems, but of all the supporting players being developed as part of the Army's “Big Six”: Long-Range Precision Fires, Next Generation Combat Vehicles, Future Vertical Lift, Networks, , Air & Missile Defense (also an artillery branch mission), and Soldier Lethality gear.
For Indo-Pacific Command, focused on the Chinese threat, the vast expanse of ocean means the Army must support the Navy. That means long-range artillery batteries – very long range, given the distances involved – based on friendly islands to control the surrounding sea lanes, forming unsinkable anvils for the Navy's highly mobile hammer. But, Wesley said, that also requires advanced air and missile defense systems to blunt the enemy's own long-range salvos, long-range high-speed aircraft to move ground forces from island to island and a sophisticated, secure network to coordinate it all.
In Europe, by contrast, the distances are shorter – requiring a different mix of missiles – and ground combat is the central front, with small and largely landlocked seas on either flank. That makes armored ground vehicles and soldier gear, from new rifles to targeting goggles, much more important than in the Pacific.
Those profound differences mean the Army cannot create a single universal unit with one set of equipment that can adapt to every situation, as the cancelled Future Combat Systems program once attempted. Even if a one-size-fits-all Army somehow made sense tactically, Wesley said, it wouldn't work out technologically. With rapid advances in computing affecting everything from targeting to logistics, there's no way to develop a new piece of equipment, mass-produce it and issue it to every brigade across the Army before something new and better comes along. Instead of “pure fleets” where every brigade has the same software, trucks, missiles, etc., organized in the same way, the Army must tailor its forces to the theater.
For more from Lt. Gen. Wesley in his own words (edited for brevity and clarity), read on:
Q: Historically, the Army has always wanted to standardize equipment, training, and organization as much as possible – after all, “G.I.” stands for “General Issue.” But Europe and the Pacific are very different. Do you need more of a mix of forces across the Army?
A: The world and technology are moving too fast to believe I'm going to get Technology One in every single brigade [before Technology Two makes it obsolete]. We have to be more agile than that. Pure fleeting and even pure structuring is probably not an acceptable approach.
Second, the reality is there are two pacing threats that we're looking at, and they're distinctly different, the geography is different, and so we have to consider different ways to approach those problems. You can expect that the force package we build for INDOPACOM will be distinct from the force package we build in Europe.
Where there's commonality is in Multi-Domain Operations. MDO is a way of fighting, and I think you're going to see that way of fighting be consistent in both theaters, but the application of it will be different.
What are those distinctions? In INDOPACOM, fires to help the Navy control sea lanes are indispensable. In Europe, the essence of the problem is the ability to conduct a very advanced ground maneuver effort.
Those [Big Six] priorities that we identified are pretty consistent with what most of the data and analytics and the rigor of the experimentation we look at – those priorities are priorities for a reason. But if you look at the theaters, those priorities might look a little different.
So in INDOPACOM, fires, air and missile defense, and the network are some of the really critical pieces, and Future Vertical Lift, I would argue. If you look to Europe, it's going to be long range fires, the network, next generation combat vehicles, and soldier lethality.
Q: How are you designing that future force?
A: Gen. Milley [the 39th Army Chief of Staff, from 2015 to 2019], asked us, in a perfect world, what that force looks like. [He] asked us to build a resource-unconstrained design that reflects the precepts and principles of multi-domain operations. That was affectionately called the White Board Force.
CSA 40 [the new Chief of Staff, Gen. James McConville] and Gen. Murray, the AFC commander, asked us to do a resource-informed design. That's what is called the AimPoint. It tightens the shot group and it allows us to define our experimentation, analysis, and programming better.
When you're resource-unconstrained, you can go out and buy a Maserati. When you're resource-informed, you might buy a Corvette. We just had to throttle back on some of the ambitious desires we were looking for. We're on a [trajectory] to 492,000 [active duty soldiers]: How would you organize that in order to achieve MDO?
AimPoint is not a locked down design that everybody has to invest in and build towards now. It's really an architect's design, and now we have to get into the detailed engineering and blueprint of it.
We need an enhanced posture forward in both INDOPACOM and in Europe – nothing like the 1980s, but larger than what we have now. That's obviously going to be informed by resource decisions, but already the Army [is reactivating] an additional corps headquarters with an operational command post forward [in Europe].
Q: How will the AimPoint Army be organized differently to fight?
A: The brigades largely look very similar to what you might see right now, because you still have to shoot, move, and communicate. BCT [Brigade Combat Team] and below, what you see won't change a lot — except for your ability to connect to national assets. Why is that? Well, we're fighting multi-domain, which means access to cyber, access to space assets, in certain instances at the tactical level. You have to have the plugs to get connect to national assets.
If you look at echelons above brigade, what we're having to do is build out our capacity to fight large-scale, campaign-quality combat. Those echelons we have mortgaged a bit in the last 20 or 30 years because our BCTs were so powerful relative to our opponent.
[Today], because we are being contested in all domains and our two peer competitors are investing in their militaries, we have to build back some of that campaign quality at echelon, with the distinction being you've got to have information warfare, you've got to have cyber, you've got to have space access. So in each echelon you would have that capacity to fight all domains and integrate them.
Each echelon has distinct problems that has to be solved in order to enable the force to get to a position of advantage. Sometimes that requires each echelon to have distinct capabilities.
Competition [short of war] is the first joint problem that has to be solved. Frankly, a brigade commander cannot provide the resources, the solutions, and the decisions made, to compete with a peer competitor. That's got to be retained at the three- and four- star level.
In the event of conflict, it requires long range fire to strike the Russian combined arms army or Chinese equivalent. Again, that BCT commander would not necessarily have either the assets or the authority to strike the targets we're talking about with long range fire. So you have to do that at a different echelon.
There are problems that the BCT commander does not solve for the theater, and some of that needs to be done at echelon.
Q: What kinds of higher-echelon capabilities from the Cold War era are being recreated, like corps level artillery formations?
A: Building out the ability to integrate fires at echelon is really important to being able to fight at scale.
When we went to modularity, with the BCT being the coin of the realm, we moved the artillery fires battalion [out of the division-level artillery brigade] into the BCT. Now what you're going to see is the need to return to some aspects of centralization of fires, with the ability to decentralize [as needed], which makes the problem even harder.
So, how have we done that? Well, for example, you saw a couple of years ago that we went back into the [division-level] fires brigade. That might be further reinforced as we go forward.
Then the theater fires command, as an example, that is a direct output of AimPoint. In the last TAA [Total Army Analysis] cycle, we started to [set aside] a wedge of structure that we can design against. So that does not exist [yet].
Q: What are you able to do in the near term? You already have one experimental Multi-Domain Task Force in the Pacific and another being stood up in Europe.
A: We've got AimPoint, we've got this orientation to the future, but General McConville said, ‘hey, I want to get stuff out there now, because the customer needs it, and that is the capacity to penetrate with long range fires, with the ability to integrate all domains.'
That is what a MDTF is, and we're building them right now, and we want to get them into each theater. As we deploy those, we're going to learn lessons on how they best connect with the joint force. You may see, for example, an MDTF subordinate to a theater fires command or subordinate to a corps fires element. Right now, they're individual [units] that are being built; we will experiment with them and learn how they plug in, but ultimately you're going to see that capability migrate to the [higher] echelons.
Topics: army, Army AimPoint, army future, Army Futures Command, Army strategic fires, artillery, Big Six, China, europe, Gen. Eric Wesley, INDOPACOM, Long-Range Precision Fires, LRPF, Missiles, Pacific, Russia, strategy, Theater Fires Command
https://breakingdefense.com/2020/04/army-rebuilds-artillery-arm-for-large-scale-war/
September 30, 2024 | International, Land
“As part of our transition to a littoral brigade, we’re experimenting with a lot of mobility options,” said one Australian Army commander.
February 15, 2020 | International, Aerospace, C4ISR, Security
Rio de Janeiro, February 12, 2020 - Leonardo, the Italian-headquartered aerospace and security multinational, through its subsidiary Leonardo International, which was set up to support the Company's operations around the world, and Codemar, Companhia de Desenvolvimento de Maricá, have announced the creation of a joint venture named Leonardo&Codemar S.A., with 49% share of Codemar and 51% of Leonardo, established under Brazilian law. The joint venture's objective is to become the flagship in the development and delivery of projects for urban security and resilience as well as new infrastructure and helicopter-based services that will boost the expertise of Brazilian industry. Through the implementation of a range of innovative and challenging projects, Maricá will become a “living lab” for the most exciting and promising technological applications contributing to the safety and quality of citizens' life, and the sustainable development within the area. As of today, Leonardo&Codemar will setup joint project teams that, thanks to Leonardo broad product portfolio and advanced technological capabilities and Codemar knowledge of local requirements, aims to progressively become the partner of the Maricá Municipality and the natural recipient of request for projects and services within its business perimeter. The status of the preferred partner to the Municipality of Maricá will give Leonardo&Codemar access to similar projects as they arise throughout the Latin America region. “We are thrilled about the new development of Leonardo's presence in Brazil, showing how an open minded and fair dialogue between such different organisations can shape unexplored and promising mutual opportunities”, said Leonardo's CEO, Alessandro Profumo. He added, “The new joint venture will focus on delivering systems and services for the security, resilience and protection of populations and territories and will prove how space, cyber and digital, aeronautical, and unmanned technologies can contribute to development”. Leonardo and Codemar are joining up financial and technological resources with the intent of leveraging the best of both companies' experience and know-how to provide innovative products and services to the Municipality of Maricá. Thanks to its strategic location, Maricá is set to become a primary logistic base for Oil & Gas operations throughout the Country, with a huge potential for related businesses (i.e. financial, high tech and services) requiring the best and most reliable networked infrastructures. Similarly, a substantial tourist and residential development, facilitated by the proximity to Rio de Janeiro, will be pursued while respecting the City's spectacular and intact territory. About Leonardo: Leonardo, among the top ten world players in Aerospace, Defence and Security, is Italy's main high-technology industrial company. Organised into five business divisions (Helicopters; Aircraft; Aerostructures; Electronics; Cyber Security) Leonardo has a significant manufacturing presence in Italy, the United Kingdom, Poland and the USA, where it also operates through subsidiaries such as Leonardo DRS (electronics), and joint ventures and partnerships: Telespazio, Thales Alenia Space and Avio (space); ATR (regional aircraft); and Elettronica and MBDA (electronics and defence systems). Listed on the Milan Stock Exchange (LDO), in 2018 Leonardo recorded consolidated revenues of €12.2 billion and invested €1.4 billion in Research and Development. The Group has been part of the Dow Jones Sustainability Index (DJSI) since 2010 and became Industry leader of the Aerospace & Defence sector in 2019. About Codemar: Codemar, Companhia de Desenvolvimento de Maricá, manages public goods and areas, encourages the promotion, socio-economic development and the surroundings of the Municipality of Maricá, in collaboration with the municipality, public bodies and the corporate sector, thanks to a progressive expansion of investments. It also contributes to the definition of public policies for economic development in the city of Maricá. View source version on Leonardo: https://www.leonardocompany.com/en/press-release-detail/-/detail/12-02-2020-introducing-leonardo-codemar-s-a-a-new-joint-venture-focused-on-security-and-resilience-infrastructure-management-and-helicopter-based-serv
June 26, 2018 | International, C4ISR
Dedrone announced that its team of Echodyne Corporation, Squarehead Technologies and Battelle, won first place at ThunderDrone's “Game of Drones” outdoor demonstration at Nellis Air Force Base and AFWERX enclave, June 18-20. Hosted by AFWERX, Team Dedrone bested five other teams in the last of three ThunderDrone rapid prototyping events focusing on countering small, unmanned aerial drones. Team Dedrone successfully demonstrated the capabilities of a layered detection, tracking, classification and mitigation solution that defends protected airspace against aerial drone threats. Initially 93 counter-drone technology companies formed teams and were narrowed down through a series of three rapid prototyping events. The Dedrone platform is a fully automatic counter-drone solution, designed to detect, classify and mitigate drone-based threats. Dedrone's software, DroneTracker, gathers intelligence from Dedrone's RF sensors, Echodyne's MESA radar and Squarehead Discovair acoustic sensor. Once DroneTracker makes a positive identification of a drone, Battelle's non-kinetic defense system, DroneDefender™, is automatically triggered to defeat the drone and eliminate the threat. The Dedrone platform combines hardware sensors and machine-learning software, providing early warning, classification of and mitigation against all drone threats. Based in San Francisco, Dedrone was founded in 2014. ThunderDrone is a U.S. Special Operations Command and SOFWERX initiative dedicated to drone prototyping, which focuses on exploring drone technologies through idea formation, testing and demonstrating efforts that are being conducted collaboratively with the Department of Defense's Strategic Capabilities Office. SOFWERX leads collaboration between special operations warfighters and select contributors from industry and academia on technology and innovation efforts to bring drones, tactical swarms and their associated data science applications to the special operations community. Team Dedrone Quotes: “Dedrone's open platform and architecture allows customers to combine the best in drone detection and mitigation technology, such as with RF sensors from Dedrone, radar from Echodyne, acoustic sensors from Squarehead, and jammers from Battelle,” shares Joerg Lamprecht, CEO and co-founder of Dedrone. “This multi-layered sensor platform ensures that all organizations, including those under USSOCOM, are provided complete airspace security that is safe from all drone threats.” “ThunderDrone provided us with our first opportunity to simultaneously engage against multiple UAVs with two DroneDefender V2 systems,” shares Alex Morrow, Technical Director of cUAS Programs at Battelle. “Battelle is pleased with another successful demonstration of our DroneDefender V2.” “Echodyne's compact solid-state radar repeatedly demonstrates an unparalleled combination of range, tracking accuracy and value in countering UAS threats,” notes Eben Frankenberg, Echodyne CEO. “We're pleased that our beam steering radar once again contributed its indispensable capabilities as part of the award-winning Team Dedrone solution.” “Discovair's directional acoustics add a near unspoofable layer of super hearing. The ability to deal with drones hinges on detection. In cluttered areas and up against any drone system, even passive ones – Discovair acoustic sensor has proven to shine,” shares Stig Nyvold, CEO of Squarehead Technology. “Discovair's importance as part in the systems of systems has once again been proved. We are very excited to be part of this team and look forward to the future.” https://www.uasvision.com/2018/06/26/team-dedrone-wins-ussocom-game-of-drones-competition/