10 septembre 2019 | International, C4ISR

Jump-starting Europe’s work on military artificial intelligence

By: Heiko Borchert und Christian Brandlhuber

As the United States, China and Russia are accelerating their use of artificial intelligence in military settings, Europe risks falling behind unless leaders on the continent take steps to bundle their efforts.

Estonia, Finland, France, Germany and the Netherlands presented a food-for-thought paper in May 2019, posing a series of questions aimed at boosting defense-relevant AI research in Europe.

Our suggestion: Create a data mobility framework that would guide future concepts, models, algorithms, data sharing, access to elastic computing power, and sophisticated testing and training.

Key challenges have yet to be addressed. Among them is a solid conceptual framework to help underline the benefits for armed forces. Second, AI solutions need to be integrated into a complex web of legacy systems, which puts a premium on interoperability. Third, defense AI solutions must comply with legal requirements. Finally, Europe lacks a common, trusted defense data pool.

European leaders should take a lesson from the military mobility project, which simplifies and standardizes cross-border military transport procedures to ease the movement of personnel and equipment. Europe needs to match physical mobility with digital mobility. Data needs to travel, too.

To stimulate defense AI solutions, the continent needs a platform economy that emerges around a portfolio of relevant infrastructure elements and services that a new “Center for Defense AI” could build.

For the platform to become attractive, the data acquisition strategy must focus on the need to share. Readiness to share must be incentivized by a data pool that offers true, added value. Therefore, the center would offer access to data on anything from missile defense to combat aircraft maintenance under strict, government-controlled regulation, enabling users to build novel use cases for military scenarios.

Mission-critical systems cannot rely on a single machine-learning technology but require a combined approach to data fusion that increases reliability and reflects the specific requirements of the different domains like land, sea, air, space and cyberspace. In addition, data must be validated to avoid manipulation.

This data pool would become enormously attractive if the center managed to establish arrangements with the European Union and NATO to share data collected in international operations. This would provide an unprecedented opportunity to develop future concepts, models and algorithms based on real-life data reflecting mission requirements, environmental conditions in different theaters of operation and adversarial behavior.

In addition, the European Defence Agency and NATO's Science and Technology Organization should make use of the joint data pool for their defense AI projects, thus expanding the data pool as well as the concepts and models used for data curation and solutions development.

With the help of the European Defence Fund, the center could establish the first European defense data pool spanning across military services, missions and domains. This will drastically reduce data-handling costs, as data curation activities required for every single defense AI project can be pooled.

While hugely important, data is only a means to develop capabilities-based AI solutions. That's why the center would offer complementary services addressing two current shortfalls: First, commonly available computing capacity required for large-scale learning is somewhat novel to the defense industry. A new defense AI cloud would significantly enhance data mobility by offering elastic computing capacity up to supercomputer levels, and dedicated data fusion capabilities currently unavailable to train very large-scale, AI-based data fusion models.

Second, the center could provide a sophisticated simulation environment to run AI operations in a realistic battlefield environment. Based on its trusted data sources, the center and defense AI developers could join forces to build a defense AI app store. Apps could capture different sensor and effector characteristics or emulate particular patterns of adversarial behavior.

Defense contractors and defense procurement agencies could use these apps to verify and validate new AI systems as if they had access to the respective algorithms, but without exposing the original vendor to the risk of being reverse engineered.

In addition, the simulation environment would be instrumental to assess the ethical, legal and societal impact of AI solutions, thus providing a sound basis to decide on the use of AI systems and to enhance live, virtual, constructive training solutions.

Europe should take bold steps toward channeling its collaborative defense AI activities, building on the strengths of each partner: The center would offer joint services; defense AI developers could concentrate on designing and producing intelligent sensors, effectors and decision-making solutions, while military end-users would contribute capabilities-based thinking and operational experience.

Heiko Borchert runs Borchert Consulting & Research, a strategic affairs consultancy based in Lucerne, Switzerland. Christian Brandlhuber is senior adviser at Reply, a European IT systems integrator, and coordinates the company's AI strategy and activities.

https://www.defensenews.com/opinion/2019/09/09/jump-starting-europes-work-on-military-artificial-intelligence/

Sur le même sujet

  • The US and Europe must recalibrate their security partnership

    18 décembre 2023 | International, Terrestre

    The US and Europe must recalibrate their security partnership

    Opinion: Europeans can help blunt the argument in Washington that U.S. resources are too stretched to focus on Europe and the Indo-Pacific at the same time.

  • NASA accidentally broadcasts simulation of distressed astronauts on space station
  • Two Men & A Bot: Can AI Help Command A Tank?

    27 juillet 2020 | International, Terrestre

    Two Men & A Bot: Can AI Help Command A Tank?

    Instead of a traditional three-man crew, Brig. Gen. Coffman told Breaking Defense, “you have two humans with a virtual crew member, [sharing] the functions of gunning, driving, and commanding.” By SYDNEY J. FREEDBERG JR.on July 27, 2020 at 7:00 AM WASHINGTON: Field tests and computer models have convinced the Army that future armored vehicles can fight with just two human crew, assisted by automation, instead of the traditional three or more, the service's armor modernization chief told me. That confidence drove the Army, in its draft Request For Proposals released on the 17th, to require a two-soldier crew for its future Optionally Manned Fighting Vehicle. The OMFV is scheduled to enter service in 2028 to replace the Reagan-era M2 Bradley, which has the traditional trio of commander, gunner, and driver. (Both vehicles can also carry infantry as passengers, and the Army envisions the OMFV being operated by remote control in some situations). The Army has already field-tested Bradleys modified to operate with a two-soldier crew instead of the usual three, said Brig. Gen. Richard Ross Coffman, the director of Army Futures Command's Cross Functional Team for Next Generation Combat Vehicles. “As we speak,” he told me in an interview last week, “we've got those Mission-Enabling Technology Demonstrators, or MET-D, actually maneuvering at Fort Carson, Colorado, as part of the Robotic Combat Vehicle test.” With the benefit of modern automation, Coffman said, those two-soldier crews have proven able to maneuver around obstacles, look out for threats, and engage targets — without being overwhelmed by too many simultaneous demands. “They're doing that both in simulation and real world at Carson right now,” Coffman told me. “You have two humans with a virtual crewmember that will remove cognitive load from the humans and allow the functions of gunning, and driving, and commanding the vehicle to be shared between humans and machines,” Coffman said. “We think that the technology has matured to the point where ...this third virtual crewmember will provide the situational awareness to allow our soldiers to fight effectively.” The defense contractors who would have to build the vehicle – even if a government team designs it – aren't so sure. “A two-man crew will be overwhelmed with decision making, no matter how much AI is added,” one industry source told me. A Persistent Dilemma For at least eight decades, combat vehicle designers have faced a dilemma. A smaller crew allows a smaller vehicle, one that's cheaper, lighter, and harder to hit – and if it is hit, puts fewer lives at risk. But battlefield experience since 1940 has shown that smaller crews are easily overwhelmed by the chaos of combat. Historically, an effective fighting vehicle required a driver solely focused on the path ahead, a gunner solely focused on hitting the current target, and a commander looking in all directions for the next target to attack, threat to avoid, or path to take. (Many vehicles added a dedicated ammunition handler and/or radio operator as well). A “virtual crewmember” could solve this dilemma — but will the technology truly be ready by the late 2020s? The Army actually tackled this question just last year and came to the opposite conclusion. You see, the draft Request For Proposals released last week is the Army's second attempt to launch the OMFV program. In March 2019, the Army issued its original RFP for an Optionally Manned Fighting Vehicle. In most respects, the 2019 RFP was much more demanding than last week's draft: It wanted the vehicle in service two years earlier, in 2026 instead of 2028, and it had such stringent requirements for weight and amor protection that no company managed to meet them, leading the Army to start over. But for all its ambition in other aspects, the 2019 RFP did not mandate a two-person crew; that's a new addition for the 2020 version. It's worth noting that just one company managed to deliver a prototype by the Army's original deadline in 2019: General Dynamics. They built their vehicle to operate with a crew of three – but with the option to go down to two as automation improved. At the same time, the Army started experimenting with Robotic Combat Vehicles that had no human crew aboard at all. The long-term goal is to have a single soldier oversee a whole wolfpack of RCVs, but the current proto-prototypes are operated by remote control, with a crew of two: a gunner/sensor operator and a driver. The Army has been impressed by how well these teleoperated RCVs have performed in field trials. If two soldiers can effectively operate a vehicle they're not even in, might two be enough to operate a manned vehicle as well? The other piece of the experimental RCV unit is the mothership, an M2 Bradley with its passenger cabin converted to hold the teleoperators and their workstations. These modified M2s, called MET-Ds, also operate with just two crewmembers, a gunner and a driver – without a separate commander – and, says Coffman, they've done so successfully in combat scenarios. The Army is not just adding automation to individual vehicles. It's seeking to create combined units of manned and unmanned war machines that share data on threats and targets over a battlefield network, allowing them to work together as a seamless tactical unit that's far more than the sum of its parts. “This [vehicle] will not fight alone, but as part of a platoon, a company, a battalion,” Coffman said. “The shared situational awareness across that formation will transform the way we fight.”

Toutes les nouvelles