2 juin 2021 | International, Terrestre
JUST IN Production Delays Expected for JLTV program
JUST IN Production Delays Expected for JLTV program
31 décembre 2018 | International, C4ISR
By: Mark Pomerleau
How can the Defense Intelligence Agency ensure its staff members can effectively communicate in the everyday environments of far-flung places without sending them into potentially risky situations? Agency leaders are hoping the answer to improve foreign language training is just a computer away.
In a sources sought notice issued in late December, the agency said virtual, augmented and mixed reality provides a safer means for trainees to be fully immersed in areas where they might one day be sent on assignment but that are too dangerous to visit for training purposes.
“The risk of traveling overseas is always a main concern when considering the safety of intelligence officers, especially those who have language skills or specialize in regions of high risk,” the notice reads.
“The use of VR for language training would allow these DIA employees to enter a VR scenario in which they, for example, would practice their language skills (e.g., Russian, Chinese, Arabic, etc.) without having to actually travel to these high-risk environments. By using VR as a language training tool, DIA can offer its officers an immersive language experiences while also maintaining their safety.”
These scenarios will be relevant to the curricula in multiple languages and could help improve language learning and cultural sensitivity. The potential contractor will initially develop scenarios in Russian with Chinese and Egyptian Arabic as options.
Additionally, the contractor must develop an environment that includes interaction in a large apartment, a small grocery store, a café, a small park with vendor kiosks, community markets, realistic historical locations and a 4x4 block section of a city environment.
In-country immersions will also have to be incorporated. The user will face situations that include social pressures such as making friends, avoiding embarrassment or offending others, as well as real-world noise, such as background conversations or street sounds, exposure to a variety of accents and slang. The agency's hope is that users will get a better understanding of the stress of the situation and the experience of being bombarded by foreign language at speed.
2 juin 2021 | International, Terrestre
JUST IN Production Delays Expected for JLTV program
11 décembre 2023 | International, Terrestre
Missile Defense Agency sees successful takedown using an upgraded Ground-Based Interceptor for homeland missile defense of a ballistic missile target.
13 septembre 2019 | International, Aérospatial
FORT BENNING, Ga. – The Army tested its current and future equipment and warfighting methods for the potential next war in a massive, weeks-long simulated experiment that wrapped up recently. The Unified Challenge 19.2 experiment in August involved more than 400 participants working with 55 formations, 64 concepts and 150 capabilities, said Col. Mark Bailey, chief of the Army's Futures and Concepts Center's Joint Army Experimentation Division. The exercise ran Aug. 5-23. The simulation allowed Army leaders to “understand some of the complex patterns” that come out of the very complex systems that the United States and its adversaries are using, or developing to use, in future scenarios, Bailey told reporters this week. Much of what was tested couldn't be done in the real world because it hasn't been invented yet. For example, the Army's priorities in the Cross Functional Teams, from Future Vertical Lift to the Next Generation Combat Vehicle, are years away from fielding their platforms to the force, but through mathematical models and algorithms, researchers can plug in the day and play out a very detailed set of events. And the scope of the experiment dove deeper than what a typical tabletop exercise or wargaming scenario might. It allowed experimenters to see down to the small unit level and all the way up to the division and corps level what would likely play out if those formations collided with a near-peer competitor on foreign turf in a battle for territory. Chris Willis, the chief of the Maneuver Battle Lab's Model and Simulations Branch, said that for the first time, experimenters were able to use “nonlethal effects” in a simulation — electronic jamming, cyber-attacks and other methods — to support maneuver warfighting. That helped them gather data on concepts that Army leaders have been considering and theorizing about for years. But the multi-domain operations tools that were used in simulation were not being flung about the simulated battle space by random privates. Currently, the experiments look at having commanders below the brigade level aware of what MDO tools are at their disposal and how to get access to them when needed from higher echelons, which would likely house them. “The brigade would get access to some effects but those wouldn't rest inside of the brigade proper,” said Col. Chris Cassibry, director of the Maneuver Capabilities Development and Integration Directorate's Concepts Development Division. Cassibry emphasized that at this stage it's more important for the brigade commander to understand what's happening across the battlefield and use those effects to execute maneuver. For instance, the idea is that by enabling space and cyber assets, ground forces can have more freedom to maneuver. That was assumed to be the case but the complex simulation has put some data behind the concept for researchers to now analyze. A lot of what presented challenges that will consume commanders of the future was creating “windows of domain superiority,” Bailey said. Converging effects The basic plan is to converge effects, fires or non-kinetic or other types, which create that window. Commanders can plan for that and they do. But to do that at the speed that leaders believe MDO will unfold presents a whole other set of challenges. “Things happen so fast you must have this flexibility to do that in a moment's notice so that when you identify a target on a battlefield and don't have the artillery tube in range you have to quickly identify what else you have in range to hit that target,” Bailey said. And also, to understand that even if you switch “guns” quickly enough to another asset, drone, missile, electronic warfare, that means the new tool you've chosen will now not be used on another quickly emerging target or threat. That's where artificial intelligence must fill the gap, by offering up those menus of options for commanders and identifying the targets so that the human can then fire. Unified Challenge is a twice a year event; this was the second. Though it provides a lot of data, it's not something easily replicable. That means that in the near term, smaller experiments will unfold using some of the lessons learned from the larger experiment, further refining concepts and next steps on many of the ways in which the Army goes after MDO. The next step will be for the Futures and Concepts Center to compile a report of lessons learned and recommendations moving forward with some of the platforms, capabilities and doctrine. That will be delivered to the center director in the coming months, and once approved, spread across the Army to inform smaller scale experiments with portions of the larger effort to develop MDO doctrine and materiel, Bailey said. https://www.armytimes.com/news/your-army/2019/09/12/massive-simulation-shows-the-need-for-speed-in-multi-domain-ops