12 décembre 2022 | International, Naval

HII boss sees mission tech business growing faster than shipbuilding

HII’s mission technologies business, expanded through acquisitions, now makes up about 25% of the company's sales.

https://www.c4isrnet.com/industry/2022/12/12/hii-boss-sees-mission-tech-business-growing-faster-than-shipbuilding/

Sur le même sujet

  • For the Navy’s hospital ships, networking is yet another challenge

    22 avril 2020 | International, Naval, C4ISR

    For the Navy’s hospital ships, networking is yet another challenge

    Andrew Eversden When the Navy hospital ship Comfort deployed to Haiti in 2010 following devastating earthquakes, media organizations broadcasting in the area ate up so much satellite bandwidth that the ship had to revert to paper processes and adjust its satellite communications for some ship-to-shore messaging. While the outages weren't a widespread issue, said Sean Kelley, who served as the ship's top IT officer at the time, the problem highlighted a challenge these ships face: broadband. Now, the hospital ships Mercy and Comfort are deployed to Los Angeles and New York, respectively, and are in the national spotlight as symbols of the coronavirus pandemic relief effort. But security and IT experts say the ships' mission presents the Navy with distinct networking problems, from cybersecurity to network connection for patients. Onboard devices When disaster strikes, the Navy's hospital ships deploy in a matter of days, mobilizing with a crew of about 100-1,200 personnel. But the influx of staff also leads to an incursion of devices, all of which must be secure and require bandwidth. “You have a lot of different people going to a lot of different places that now have to be acclimated to this environment,” said Kelley, now executive vice president at Unissant, an IT and cybersecurity company. “So that's really one of the biggest challenges, is getting all those things turned on, all those things activated, making sure that they are all compliant with the latest patches and fixes, and making sure they're good.” This process can be a “nightmare,” said retired Rear Adm. Danelle Barrett, former deputy chief information officer of the Navy and cybersecurity division director. “The challenging part is always in the first couple days whenever this happens,” said Barrett, who oversaw communications and cyberspace for Operation Unified Response, the U.S. military's mission in Haiti following the 2010 earthquake. “The team is coalescing about how they want to operate, and they're getting their feet wet, getting new accounts on networks ... [getting] their logins.” Cybersecurity aboard the ships is also complex. Both ships have 1,000 beds, 12 operating rooms, blood banks, labs, medical devices and a multitude of other “internet of things” devices connected to hospital beds. According to a 2018 survey by health care IoT security company Zingbox, each bed can have as many as 10-15 IoT devices. “They have to be cyber-ready, or the mission of the Mercy is considered [degraded],” said Dean Hullings, global defense solutions strategist at Forescout, which handles Comply to Connect — a Defense Department framework created to ensure the cybersecurity of new devices — for the USNS Mercy. Ensuring connectivity For the devices to function, they need connectivity. When the ships arrived in ports in late March, technology firm CenturyLink “donated” connectivity to the Mercy, while Verizon provided connectivity to the Comfort. Former and current Navy officials told C4ISRNET that adequate broadband is the most challenging IT consideration faced by these ships. “Obviously you're going to be transferring imagery of X-rays or things like that that are more dense and require a ... higher data rate, so that bandwidth in port is important,” Barrett said. And with the introduction of patients, bandwidth needs become more complex. “The greatest communications challenge we are going to face during this deployment is the increased need for patients to communicate off the ship during their stay,” Tom Van Leunen, a spokesman for Military Sealift Command, told C4ISRNET. “Our hospital ships are designed to support official communication for the ship's crew and embarked medical community to complete their job. Adding a capability for patients to reach loved ones increases the risk of saturating the bandwidth off the ship.” Aboard both ships, the Navy doubled the bandwidth, he said, adding that Navy personnel also set up separate networks for patients' communications. While this solves one networking problem, it can also create an increased cybersecurity risk. Securing the ships Cybersecurity on the hospital ships follows the same standard practices as the rest of the Navy fleet. Since those aboard are largely Navy medical staff and personnel, they know what activities are acceptable on the network, Barrett said. “You can't just go and plug anything into that network because of potential vulnerabilities that that system may bring that could affect not just the ship, but remember, the ship is then connected to the rest of the [Department of Defense Information Network],” Barrett said. “So risk by one is shared by all.” ForeScout's Hullings said a hospital environment “epitomizes” why the Comply to Connect program is necessary. The ship has desktops, servers, routers, printers and other networks equipment, as well as mobile devices, such as tablets, that health care providers use to track patient care. “The truly unique stuff is the mission systems of the hospital, like X-ray machines, MRI machines, the beds themselves in the post-operative recovery rooms, that are all sensors. And they are all passing data. They have to be protected,” Hullings said. A spokesperson for the Navy told C4ISRNET that the ships are prepared for the cybersecurity challenges associated with their missions, but declined to address what additional cybersecurity challenges are introduced with the addition of private citizens. “These ships have routinely deployed in humanitarian assistance missions such as Pacific Partnership (USNS Mercy) and Continuing Promise (USNS Comfort) that required them to operate in partner nation ports, with foreign national patients being brought to and from the ship,” said Cmdr. Dave Benham, a spokesman for the Navy's 10th Fleet. “In all operating locations, we take appropriate precautions to keep our networks secure, and we do not discuss specific measures in order to protect operational security.” Cybersecurity on the hospital ships follow the same protocols as any other Military Sealift Command ship, said Benham. “Protecting our networks is a continuous challenge, and the overarching concern is to ensure that the right information gets to the right place at the right time with the right level of protection,” he explained. Cybersecurity aboard the hospital ships follow similar efforts to those recommendations made by the Centers for Disease Control and Prevention: Wash your hands. “It's ‘wash your hands' with your computer, too,” Barrett said. “Do good hygiene with your computer.” https://www.c4isrnet.com/it-networks/2020/04/21/for-the-navys-hospital-ships-networking-is-yet-another-challenge/

  • Thales va fournir de nouveaux équipements avioniques au Rafale

    23 juillet 2021 | International, Aérospatial

    Thales va fournir de nouveaux équipements avioniques au Rafale

    Thales annonce s'être vu notifier une commande de 350 viseurs de casques Scorpion® et de 400 visualisations têtes latérales numériques pour équiper l'intégralité des avions de combat Rafale produits par Dassault Aviation employés par l'armée de l'Air et de l'Espace, ainsi que par la Marine nationale. Ces nouveaux équipements permettront de renforcer l'efficacité opérationnelle du Rafale dans le cadre du standard F4. « Couplé avec le système d'armes, le viseur de casque Scorpion améliore la compréhension de la situation tactique et facilite l'agilité et la réactivité des équipages de combat. Son déploiement progressif sur le Rafale Standard F4 constituera un avantage décisif pour la réussite des missions ainsi que la protection des populations », souligne Thales. Zone-Bourse.com du 23 juillet

  • COVID-19: Army Futures Command Takes Wargames Online

    22 avril 2020 | International, C4ISR

    COVID-19: Army Futures Command Takes Wargames Online

    While the pandemic's halted field exercises, tabletop wargames can continue long-distance. The catch? Getting classified bandwidth so you can discuss specific military capabilities. By SYDNEY J. FREEDBERG JR.on April 21, 2020 at 7:31 AM WASHINGTON: With Pentagon travel restrictions now extended through June 30th, the Army's in-house futurists can't hold their usual face-to-face brainstorming sessions. So rather than delay their work for months, they're moving seminars and wargames online – but there's a tradeoff. The long-distance collaboration tools available so far aren't secure enough for classified data, which means some scenarios are off-limits. The COVID-19 coronavirus has halted some – but far from all – military training and experimentation. Army Futures Command in particular has had to cancel some high-priority field exercises to try out new tactics and technologies, but a lot of its work is thinking about the future, which you can do long-distance, one of its deputy commanders said in a video town hall last week. “We did have to cancel the Joint Warfighting Assessment [JWA] in Europe,” Lt. Gen. Eric Wesley said, “[but] a lot of the work we do in terms of developing concepts...is moving ahead without significant impact.” Wesley runs one of Army Futures Command's three major subunits, the internal thinktank now known as the Futures & Concepts Center (formerly ARCIC), which brainstorms, wargames, and writes about how conflict will change. Tabletop exercises (TTXs, in Army jargon) can move online. That will include the Futures & Concept Center's annual “capstone exercise” on the Army's concept for future warfare, Multi-Domain Operations, he said. It also included another MDO exercise that had been set to take place in May at the Army War College. Four-Star Orders The May wargame was particularly important because it was the kick-off for a study ordered by the four-star chief of Army Futures Command himself, Gen. John “Mike” Murray, one of Wesley's staff officers told me when I followed up. “We wanted to be able to return to Gen. Murray sooner versus later with initial findings,” Col. Chris Rogers told me, “then continue to experiment throughout the summer and the [fall].” The topic that Murray was so intent on? “It was focused specifically on addressing concerns that Gen. Murray had with calibrated force posture,” Rogers said. In layman's terms, that means what soldiers need to be where, with what equipment, at what time, to handle specific threats. In practice, “calibrated force posture” is a 3-D chess game with a few hundred thousand pieces. You have to figure out what kind of forces need to be forward-deployed on allied territory before a crisis starts, what they should do to deter potential adversaries, what warning you might have of an impending attack, what reinforcements you can send in time, how the adversary can stop those reinforcements, how you can stop the adversary from stopping you, and so on ad infinitum. To start tackling these questions, the plan had been to bring officers and civil servants together from all the Army's “schoolhouses” – the armor and infantry center at Fort Benning, the artillery center at Fort Still, the aviation center at Fort Rucker, and so on – for two weeks at the War College. The scenarios to be examined, focused on a particularly challenging region for military deployments: the vast expanses of the Pacific. Now, this wasn't going to be a wargame in the classic sense, with somber men pushing wooden blocks on big maps or icons battling each other on a big screen. No one can write the rules for a detailed simulation yet because the Army's still brainstorming solutions. Instead, such events are more like highly structured seminars, with teams splitting off to analyze particular aspects of the scenario and reporting back on possible plans, at which point they may get challenged with “well, what if the enemy does this?” But precisely because this wasn't a detailed simulation, the Army didn't need specialized software to run it long-distance – just standard online collaboration tools. (In this case, those tools were provided by DTIC, the Defense Technical Information Center). Rogers described the process as a “guided, threaded discussion.” As he explained it, it sounded a lot like an online discussion board, with moderators posting topics and participants posting replies and replies to replies back and forth. That's actually one of the longest-established applications of the Internet, dating back to the Bulletin Board Systems (BBS) that predate the World Wide Web. Modern equivalents are much more sophisticated: You can post graphics like maps and operational diagrams, for instance, which are definitely useful for a military planner. But the systems available to Rogers & co. in May still had definite limits. Limiting Factor The biggest issue? “It's an unclassified network, so there are certain things that we lose,” Rogers told me, like the ranges of specific current and future weapons. The compromise the wargamers made is they'll restrict this first exercise to what's called the “competition phase.” That means everything that happens before – or hopefully instead of — the outbreak of a shooting war — the “conflict phase.” Not simulating actual battles might sound like a major handicap for military planners. But the Army has slowly and painfully come to realize that, while it's really, really good at planning combat operations (what it calls “kinetics”), it really needs to practice the strategic, political and propaganda maneuvering that goes on outside of combat (“non-kinetics”), because you can win every battle and still lose the war. Indeed, from Russia seizing Crimea without a shot to China quietly annexing large portions of the South China Sea, America's adversaries have proven highly capable of accomplishing military objectives without firing a shot. Now, military power still matters in the competition phase: Over all the shadow-boxing there looms the threat of force. But because the competition phase is about deterring war, not waging it, what matters is not the actual capabilities of your weapons, but what the enemy thinks your weapons can do. That, in turn, means you can brainstorm the competition phase in an unclassified discussion, using publicly available information, without ever getting into the classified details of what your weapons could really do when and if the shooting starts. “That's why we felt very comfortable with [changing] from a classified event to an unclassified event, [for] the first iteration,” Rogers told me. Likewise, instead of using classified scenarios depicting potential future crises, he said, they used real crises from recent history, where there's plenty of unclassified information, and then discussed different ways the US could have approached them. At some point, of course, the discussion will have to move on from the competition phase to conflict – from how you calibrate the posture of your forces to how those forces, once postured in the right place, would actually fight. Rogers & co. help to get into those classified details in the next major wargame, scheduled for August. August is after the Pentagon's travel ban expires – at least, in its current form. But given how unpredictable the pandemic has been so far, another extension is entirely possible, Rogers acknowledges, so he and his team are studying alternatives to a face-to-face event. As Lt. Gen. Wesley put it in his town hall: “The real issue is, how long does this last?” https://breakingdefense.com/2020/04/covid-19-army-futures-command-takes-wargames-online/

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