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August 17, 2018 | International, Aerospace, Naval

The US Navy’s fight to fix its worn-out Super Hornet fleet is making way

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WASHINGTON – The U.S. Navy is slowly making progress to restore to fighting condition its hard-worn fleet of F/A-18 Super Hornet fighters, which last year had just one in three of its fighters ready to deploy.

Today, almost half of the Navy's 546 Super Hornets are considered “mission capable,” a sign that the readiness investments made in the Mattis era are beginning to bear fruit.

In an Aug. 7 media roundtable, Navy Secretary Richard Spencer told reporters the Navy had been chipping away at long-term down aircraft that had been clogging the aviation maintenance depots. The Navy started 2018 with 241 fully mission capable aircraft, and that number is now at 270, he said.

Spencer credited the budget increases from the last two years for the turn-around, but also attributed the success to finding new processes that save time.

Specifically, he highlighted a program called the Depot Readiness Initiative. As part of that program, Spencer said, the Navy is letting the depots perform regular calendar maintenance as well as depot-level maintenance at the same time, a move that cuts out redundant work by performing scheduled and depot maintenance at the same time.

In the roundtable, Spencer said he was stunned at how badly degraded readiness was in the service when he took over.

“I didn't have a full appreciation for the size of the readiness hole, how deep it was, and how wide it was. my analogy is you have a thoroughbred horse in the stable that you're running in a race every single day.

“You cannot do that. Something's going to happen eventually. ... If you look at where we are now, I can tell you we're a more ready and lethal force today than we were last year.”

Full article: https://www.defensenews.com/naval/2018/08/16/the-us-navys-fight-to-fix-its-worn-out-super-hornet-fleet-is-making-way

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  • House defense spending bill would give the MQ-9 Reaper drone a second life

    July 16, 2020 | International, Aerospace, Naval, Land, C4ISR, Security

    House defense spending bill would give the MQ-9 Reaper drone a second life

    By: Valerie Insinna WASHINGTON —The House Appropriations Committee is aiming to resuscitate the MQ-9 Reaper program, which the Air Force wants to curtail in fiscal 2021. The committee's version of the FY21 spending bill, which its defense subcommittee will deliberate Wednesday in a closed hearing, would allocate $344 million for 16 MQ-9 Reaper drones. The language is a good sign for the aircraft's manufacturer, General Atomics, which stood to lose hundreds of millions of dollars in sales if the Air Force stopped buying the aircraft. The service in FY20 had planned to buy nine MQ-9s in FY21, 17 in FY22, two in FY23 and three in FY24, but zeroed out all plans to buy additional Reaper drones as part of its FY21 budget request. However, the Reaper isn't home free just yet. The Senate Appropriations Committee has yet to unveil its own version of the legislation, leaving it unclear whether the Senate will concur with the House committee's spending bill. The MQ-9 wasn't the only aircraft program to get a boost from House appropriators. The committee added 12 more F-35s to the budget, for a total of 91 jets and $9.3 billion. The lawmakers are also planning to authorize $965 million for 11 C-130J aircraft — an increase of two planes — and they boosted the number of V-22 Ospreys tilt-rotor aircraft from nine to 11. The bill also beefs up the investment for the UH-60 Black Hawk with an additional $141 million, funding a total of 42 helicopters. The legislation funds three P-8A Poseidon submarine-hunting planes for the Navy Reserve force. Those aircraft were not originally included in the budget. The Navy would get an additional E-2D Advanced Hawkeye, for a total of five planes costing $791 million. The committee also approved $1 billion for nine CH-53K helicopters, two more than the request. Additionally, the legislation would allow U.S. Special Operations Command to begin its Armed Overwatch Program, but the bill summary did not state how much funding would be allotted in FY21. The House committee fully funded most other major military aircraft programs, including money for 50 AH-64 Apache attack helicopters, five CH-47 Chinook Block II cargo helicopters and long-lead funding for additional Chinooks for the Army. The Air Force would get 12 F-15EX fighters, 15 KC-46 tankers and 19 HH-60W combat rescue helicopters. Meanwhile, the Navy's request of 24 F/A-18E/F Super Hornets was also fully funded by the committee. https://www.defensenews.com/air/2020/07/08/house-defense-spending-bill-would-give-the-mq-9-reaper-drone-a-second-life

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  • Raytheon Unveils Platoon-Sized Infantry Combat Simulator

    December 4, 2019 | International, Land

    Raytheon Unveils Platoon-Sized Infantry Combat Simulator

    By Matthew Cox Defense contractor Raytheon has just unveiled a new virtual training simulator designed to immerse full platoons of soldiers at a time into realistic battlefield settings, where they can shoot enemy targets with individual weapons and even call in close-air support. Raytheon began showing off its new Synthetic Training Environment Soldier Virtual Trainer at the Interservice/ Industry Training, Simulation and Education Conference (I/ITSEC) in Orlando, Florida this week. The prototype system is Raytheon's attempt to satisfy the U.S. Army's need to create a synthetic training environment that dramatically increases the level of realism in training. "They need a way to get soldiers into the same virtual environments that they have had for tanks and helicopters for decades," Harry Buhl, lead investigator for synthetic training at Raytheon, told Military.com. "When you do that in an immersive, synthetic environment, you can go beyond the [live-fire] range -- you can put people soldiers into urban scenarios or into combat-type scenarios ... so you can stress them at a higher level and gain higher levels of proficiency." The Army recently told industry officials that it will begin seeking prototype solutions early next year designed to develop similar types of simulator training technologies. "We intend to compete for that opportunity," Buhl said. Currently, Raytheon is demonstrating its new soldier virtual trainer to simulate an observation post for two soldiers. But it can be configured for much larger units, Buhl said. "We can support up to a platoon ... that is something that the Army hasn't asked for. But the technology path that we have chosen allows us to actually do this for a platoon-sized unit over a large area. So we have the capability to do squad training or situational training exercises which we believe will be the next step as the Army goes down this path," Buhl said. The new trainer uses very high-quality graphics, similar to high-end games and relies on virtual-reality headsets and instrumented weapons, he said. "You can pick up a weapon, and the weapon is in that virtual environment," Buhl said. "When you put your cheek to the stock of that weapon, you have that same sight [picture] as you would in real life, but you are in a virtual environment." The trainer relies on commercially available tracking sensors, roughly two-inch cubes, that are spread out across any area, Buhl said. "The software package that we put behind them will link them together and make them smart enough to understand where you are in the environment so that you can be realistically replicated in the synthetic environment," Buhl said. "As you ... take a knee, go to the prone, you are doing the same things in that synthetic environment. "If you were training on a basketball court, you could put these things up in the rafters of the basketball court and just leave them there." Eventually, the sensor technology will be built into the headsets, so there will be no need for tracking sensors, Buhl added. One of the features the Army is looking for is the ability for soldiers to train for calling in artillery or close-air support, Buhl said, describing how Raytheon's simulator shows realistic training distances. "You are ... on a hilltop looking down the valley, you've got some threat vehicles few miles away," he said. "You have [Air Force] A-10s circling overhead; they come down and you control them and call in their attack, so that you can apply close-air support directly on those targets." The simulator also allows soldiers to engage enemy targets with individual weapons at realistic ranges, another feature on the Army's wish list, Buhl said. If soldiers are using a rifle with an effective range out to 500 meters "you can engage targets out to 500 meters," he said. The trainer will also allow units to train for scenarios involving checkpoints that could call for the need to escalate from using non-lethal devices to lethal force, Buhl said. The Army is now developing the Integrated Visual Augmentation System (IVAS), a Microsoft-based headset that uses augmented reality to equip soldiers with a heads-up display allowing them to sight their weapon and view key tactical data. Scheduled to be ready for fielding in fiscal 2021, IVAS will also allow soldiers to train in synthetic training scenarios such as mission rehearsals before going on a live operation. Buhl said Raytheon used virtual-reality headsets because it "provides an immediate capability" the Army could take advantage of, but the system will be adaptable to work with augmented-reality headsets used with IVAS. "All of this is ... able to be packed up in a Pelican case and taken anywhere in the world," Buhl said. "It's also cloud-enabled, so if you did want to link into a networked training exercise with soldiers in another location, with tanks or helicopters that are in synthetic simulators, you could do all of that." https://www.military.com/daily-news/2019/12/03/raytheon-unveils-platoon-sized-infantry-combat-simulator.html

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