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September 10, 2020 | International, Aerospace, C4ISR

Pentagon to pit AI against human pilots in live fighter trials

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WASHINGTON — U.S. Defense Secretary Mark Esper announced Wednesday that the Pentagon intends to conduct live trials pitting tactical aircraft controlled by artificial intelligence against human pilots in 2024.

The announcement comes three weeks after an AI algorithm defeated a human pilot in a simulated dogfight between F-16s, something Esper described as an example of the “tectonic impact of machine learning” for the Defense Department's future.

“The AI agent's resounding victory demonstrated the ability of advanced algorithms to outperform humans in virtual dogfights. These simulations will culminate in a real-world competition involving full-scale tactical aircraft in 2024,” Esper said in prepared remarks delivered to the department's Artificial Intelligence Symposium.

The Aug. 20 test was the finale of the Pentagon research agency's AI air combat competition.

The algorithm, developed by Heron Systems, easily defeated the fighter pilot in all five rounds that capped off a yearlong competition hosted by the Defense Advanced Research Projects Agency. Heron's AI system gained notoriety throughout the competition for its aggressiveness and the accuracy of its shot.

But the system wasn't perfect. Heron often made an error in basic fighter maneuvers by turning away from enemy aircraft to where the AI thought the other aircraft would go. It was then unable to recover throughout the fights.

“There are a lot caveats and disclaimers to add in here,” Col. Dan Javorsek, program manager in DARPA's Strategic Technology Office, said after the test, including that the AI had significant information that might not be available in an actual combat scenario.

Military officials have long eyed the potential for AI to control aircraft, whether as part of a “loyal wingman” setup where a number of systems are controlled by one pilot, or through taking existing systems and making them optionally manned.

https://www.c4isrnet.com/artificial-intelligence/2020/09/09/dod-to-pit-ai-vs-human-pilots-in-live-fighter-trials-by-2024/

On the same subject

  • DARPA wants commanding robots to work like a video game

    February 13, 2020 | International, Land

    DARPA wants commanding robots to work like a video game

    By: Kelsey D. Atherton In a fake city in Mississippi, DARPA is training robots for war. In December 2019, at a camp southeast of Hattiesburg, hundreds of robots gathered to scout an urban environment, and then convert that scouting data into useful information for humans. Conducted at Camp Shelby Joint Forces Training Center, the exercise was the third test of DARPA's OFFensive Swarm-Enable Tactics (OFFSET) program. OFFSET is explicitly about robots assisting humans in fighting in urban areas, with many robots working together at the behents of a small group of infantry to provide greater situational awareness than a human team could achieve on its own. The real-time nature of the information is vital to the vision of OFFSET. It is one thing to operate from existing maps, and another entirely to operate from recently mapped space, with continuing situational awareness of possible threats and other movement through the space. Dating back to at least 2017, OFFSET is in part an iterative process, with contractors competing for and receiving awards for various ‘sprints,' or narrower short-turnaround developments in coding capabilities. Many of these capabilities involve translating innovations from real-time strategy video games into real life, like dragging-and-dropping groups units to give them commands. For the exercise at Camp Shelby, the swarms involved both ground and flying robots. These machines were tasked with finding specific items of interest located in buildings at Camp Shelby's Combined Arms Collective training Facility. To assist the robots in the field experiment, organized seeded the environment with AprilTags. These tags, which are similar to QR codes but trade complexity of data stored for simplicity and robustness in being read at difference, were used to mark the sites of interest, as well as hazards to avoid. In practical use, hazards seldom if ever arrive with barcodes explicitly labeling themselves as hazards, but for training the AprilTags provide a useful scaffolding while the robots coordinate in other ways. “As the swarm relayed information acquired from the tags,” wrote DAPRA, “human swarm tacticians adaptively employed various swarm tactics their teams had developed to isolate and secure the building(s) containing the identified items.” That information is relayed in various ways, from updated live maps on computer screens to floating maps displayed in real time in augmented reality headsets. As foreshadowed by countless works of cyberpunk fiction, these “human swarm tacticians” interfaced with both the real world and a virtual representation of that world at once. Commanding robots to move in real space by manipulating objects in a virtual environment, itself generated by robots exploring and scouting the real space, blurs the distinction between artificial and real environments. That these moves were guided by gesture and haptic feedback only further underscores how deeply linked commanding robots can be to augmented reality. The gesture and haptic feedback command systems were built through sprinter contracts by Charles River Analytics, Inc., Case Western University, and Northwestern University, with an emphasis on novel interaction for human-swarm teaming. Another development, which would be as at home in the real-time strategy game series Starcraft as it is in a DARPA OFFSET exercise, is the operational management of swarm tactics from Carnegie Mellon University and Soar Technology. Their developments allowed the swarm to search and map a building on its own, and to automate resource allocation in the process of accomplishing tasks. For now, the heart of the swarm is as a scouting organism built to provide information to human operators. https://www.c4isrnet.com/unmanned/2020/02/11/darpa-wants-commanding-robots-to-work-like-a-video-game

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  • Germany tries to forge a deal on who can play ball in Europe

    September 22, 2020 | International, Aerospace, Naval, Land, C4ISR, Security, Other Defence

    Germany tries to forge a deal on who can play ball in Europe

    Sebastian Sprenger COLOGNE, Germany — Time is ticking for Germany to find a compromise on letting American, British and other non-European Union countries tap into the bloc's emerging defense cooperation scheme. The government of Chancellor Angela Merkel has taken on the task of sorting out the issue by the end of the year, when Germany's six-month term at the helm of the European Council concludes. “It is an important issue to solve, particularly for close NATO partners,” Karl-Heinz Kamp, special envoy of the political director at the German Ministry of Defence, said during a panel discussion at the annual Defense News Conference this month. The challenge is to find common ground between two camps within the EU: member states seeking ties with outsiders, and those countries who prefer treating the nascent defense agenda as a members-only affair. https://www.defensenews.com/global/europe/2020/09/21/germany-tries-to-forge-a-deal-on-who-can-play-ball-in-europe/ Poland, Sweden and the Netherlands are leading a group of nations advocating for openness. But France, for example, is pursuing a more restrictive stance, especially toward Turkey and the United States. From the beginning, the Trump administration has eyed the EU's creation of a defense cooperation mechanism, dubbed PESCO, and the proposed multibillion-dollar European Defence Fund with a degree of mistrust. The efforts run the risk of undermining NATO if America and its powerful defense companies are kept out, Washington claims. The tone has softened more recently, however, as officials on both sides of the Atlantic try to broker a compromise. “One of the things that COVID-19 has really brought into sharp focus is the significance of our integrated defense industrial base,” said Gregory Kausner, executive director for international cooperation, who works in the Pentagon for acquisition chief Ellen Lord. At NATO headquarters in Brussels, leaders are striking a similar chord. “We welcome the EU's effort to invest in defense, and I think altogether this is a good-news story. In a way, the more money put into defense, including by EU institutions, the better,” said Camille Grand, the alliance's assistant secretary general for defense investment. “Then there is a second point: that it is important those projects are allowed as full as possible [the] involvement of non-EU allies. Because the reality is indeed that those non-EU allies have strong connections with the European defense market, with the European defense industry,” Grand added. German officials have been optimistic about reaching a compromise since they took on the third-country challenge this summer. That is because their proposal piggybacks on a paper by the previous, Finnish-run presidency that was only narrowly rejected last year. A few modifications would be enough to clinch a deal. According to a German MoD spokesman, officials aim to present a workable solution to defense ministers at an EU foreign affairs council meeting slated for Nov. 20. Poisoned politics The current political context hasn't exactly been helpful for forging a deal. For one, there is the frosty climate between Germany and United States that stems from President Donald Trump's testy relationship with the country, and his assertion that the EU is taking advantage of American taxpayers on trade and defense. That rift makes the proposition of importing the powerful American defense industrial base into the bloc's defense cooperation calculus an uphill battle, especially in the European Parliament, a Brussels-based analyst argued. And Turkey, which is part of NATO but not the EU, is creating the perfect case study against allowing nonmembers into the inner workings of European defense cooperation because of its dispute with Greece and Cyprus over gas reserves in the eastern Mediterranean Sea. “The German government is fairly optimistic that we will be able to find a compromise. The problem is that currently neither the Turkish policy nor the U.S. policy terribly helps to find such a consensus,” Kamp said. “We have a severe problem in NATO with its internal cohesion because some allies have issues with other allies,” he added. “We have a Turkish-French dispute in the Mediterranean and we have a Greek-Turkish dispute. Turkey is not always behaving in — let me say — in the way of an ideal NATO ally, and that just makes things a little bit more difficult.” At the same time, the flareup has yet to touch the ongoing third-party access negotiations, according to officials and analysts. “Concerns over dependencies, intellectual property and security predate the standoff between Greece and Turkey," said Yvonni-Stefania Efstathiou, a Greece-based defense analyst. Meanwhile, Pentagon officials have begun diving into a set of case studies designed to help them think through the nitty-gritty involved in setting up future cooperative programs under an EU umbrella, according to Kausner. “Those case studies illuminate the potential challenges on things such as intellectual property and re-transfer that we feel are still problematic,” the Defense Department official said. Another avenue to glean lessons for a wider EU application lies in the so-called European Defence Industrial Development Programme, or EDIDP, which aims to boost the bloc's defense industry cooperation through all manners of military technology. In June, the European Commission announced 16 projects eligible for funding from a two-year, €500 million (U.S. $593 million) pot. The selection includes “four participants controlled by entities from Canada, Japan and the United States,” the commission statement read. In theory, those projects “demonstrate the possibility to involve EU-based subsidiaries controlled by third countries or third country entities provided they fulfill appropriate security-based guarantees approved by Member States,” the statement noted. The commission has yet to say which participants hail from North America and Japan, and what roles they play, which suggests their integration into the project structure remains unfinished. As officials continue to sort out the details on intellectual property rights, liabilities and consortium structures, for example, a few principles are beginning to take shape. For one, the four non-EU countries in the European Free Trade Association — Iceland, Liechtenstein, Norway and Switzerland — stand to get rights to partake in EU defense projects similar to member states. In addition, officials consider it easier to include British or American companies in projects when they are removed from immediate funding through the European Defence Fund. While European companies have their eyes on possible subsidies from the fund whenever they enter into PESCO agreements, there may not be an automatic funding eligibility for outside participants. https://www.defensenews.com/global/europe/2020/09/21/germany-tries-to-forge-a-deal-on-who-can-play-ball-in-europe/

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