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January 2, 2020 | International, Aerospace

Lockheed Martin Delivers 134 F-35s in 2019, Exceeding Annual Commitment

Fort Worth, Texas, December 30, 2019 /PRNewswire/ -- Lockheed Martin (NYSE: LMT) delivered the 134(th) F-35 aircraft for the year today, exceeding the joint government and industry 2019 delivery goal of 131 aircraft.

One hundred and thirty-four deliveries represent a 47% increase from 2018 and nearly a 200 percent production increase from 2016. Next year, Lockheed Martin plans to deliver 141 F-35s and is prepared to increase production volume year-over-year to hit peak production in 2023.

"This achievement is a testament to the readiness of the full F-35 enterprise to ramp to full-rate production and we continue to focus on improving on-time deliveries across the entire weapons system," said Greg Ulmer, Lockheed Martin vice president and general manager of the F-35 program. "We have met our annual delivery targets three years in a row and continue to increase production rates, improve efficiencies and reduce costs. The F-35 is the most capable fighter jet in the world, and we're now delivering the 5(th) Generation weapon system at a cost equal to or lower than a less capable 4th Generation legacy aircraft."

The 134(th) aircraft is a Short Takeoff and Vertical Landing (STOVL) model for the United States Marine Corps. In 2019, deliveries included 81 F-35s for the United States, 30 for international partner nations and 23 for Foreign Military Sales customers.

Unit and Sustainment Costs Decrease, Readiness Improving

Using lessons learned, process efficiencies, production automation, facility and tooling upgrades, supply chain initiatives and more - the F-35 enterprise continues to significantly improve efficiency and reduce costs.

The price of an F-35A is now $77.9 million, meeting the $80 million goal a year earlier than planned.

The F-35's mission readiness and sustainment costs continue to improve with the global fleet averaging greater than 65% mission capable rates, and operational squadrons consistently performing near 75%.

Lockheed Martin's sustainment cost per aircraft per year has also decreased four consecutive years, and more than 35% since 2015.

Program Maturity and Economic Impact

With more than 490 aircraft operating from 21 bases around the globe, the F-35 plays a critical role in today's global security environment.

Today, 975 pilots and 8,585 maintainers are trained, and the F-35 fleet has surpassed more than 240,000 cumulative flight hours. Eight nations have F-35s operating from a base on their home soil, eight services have declared Initial Operating Capability and four services have employed F-35s in combat operations.

In addition to strengthening global security and partnerships, the F-35 provides economic stability to the U.S. and international partners by creating jobs, commerce and security, and contributing to the global trade balance. Thousands of men and women in the U.S. and around the world build the F-35. With more than 1,400 suppliers in 47 states and Puerto Rico, the F-35 Program supports more than 220,000 jobs.

For additional information, visit www.f35.com.

About Lockheed Martin
Headquartered in Bethesda, Maryland, Lockheed Martin is a global security and aerospace company that employs approximately 105,000 people worldwide and is principally engaged in the research, design, development, manufacture, integration and sustainment of advanced technology systems, products and services.

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SOURCE Lockheed Martin Aeronautics Company

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  • Mixed-reality systems can bring soldier feedback into development earlier than ever before. Here’s how the US Army is using it.

    November 10, 2020 | International, C4ISR

    Mixed-reality systems can bring soldier feedback into development earlier than ever before. Here’s how the US Army is using it.

    Nathan Strout ABERDEEN PROVING GROUND, Md. — The U.S. Army's Combat Capabilities Development Command has made clear it wants to introduce soldier feedback earlier in the design process, ensuring that new technologies are meeting users' needs. “Within the CCDC, the need to get soldier feedback, to make sure that we're building the appropriate technologies and actually getting after the users' needs is critical,” said Richard Nabors, acting principal deputy for systems and modeling at the command's C5ISR Center (Command, Control, Computers, Communications, Cyber, Intelligence, Surveillance and Reconnaissance). “There's a concerted effort within the C5ISR Center to do more prototyping not just at the final system level ... but to do it at the component level before the system of systems is put together,” he added. But how can the service accomplish that with systems still in development? One answer: virtual reality. The Army's CCDC is testing this approach with its new artificial intelligence-powered tank concept: the Advanced Targeting and Lethality Aided System, or ATLAS. While tank operations are almost entirely manual affairs, ATLAS aims to automate the threat detection and targeting components of a gunner's job, greatly increasing the speed of end-to-end engagements. Using machine-learning algorithms and a mounted infrared sensor, ATLAS automatically detects threats and sends targeting solutions to a touch-screen display operated by the gunner. By touching an image of the target, ATLAS automatically slews the tank's gun to the threat and recommends the appropriate ammunition and response type. If everything appears correct, the gunner can simply pull the trigger to fire at the threat. The process takes just seconds, and the gunner can immediately move on to the next threat by touching the next target on the display. ATLAS could revolutionize the way tank crews operate — at least in theory. But to understand how the system works with real people involved and whether this is a tool gunners want, CCDC needed to test it with soldiers. The Army has set up an ATLAS prototype at Aberdeen Proving Ground in Maryland, and it hopes to conduct a live-fire exercise soon with targets in a field. However, to collect useful feedback, CCDC is giving soldiers a more robust experience with the system that involves multiple engagements and varying levels of data quality. To do this, the command has built a mixed-reality environment. “It gives us the opportunity ... to get the soldiers in front of this system prior to it being here as a soldier touchpoint or using the live system so we get that initial feedback to provide back to the program, to get that soldier-centric design, to get their opinions on the system, be that from how the GUI is designed to some of the ways that the system would operate,” explained Christopher May, deputy director of the C5ISR Center's Modeling and Simulation Division. The virtual world In the new virtual prototyping environment — itself a prototype — users are placed in a 3D world that mimics the gunner station while using a physical controller and display that is a carbon copy of the current ATLAS design. The CCDC team can then feed simulated battlefield data into the system for soldiers to respond to as if they were actually using ATLAS. Like most virtual reality systems, the outside looks less impressive than the rendered universe that exists on the inside. Sitting down at the gunner's seat, the user's vision is enveloped by a trifold of tall blue walls, cutting the individual off from the real world. Directly in front of the chair is a recreation of ATLAS' touch-screen display and a 3D-printed copy of the controller. Putting on the virtual reality headset, the user is immersed in a 3D rendering of the ATLAS prototype's gunner station, but with some real-world elements. “We're leveraging multiple technologies to put this together. So as the operator looks around ... he has the ability to see the hand grips. He also has the ability to see his own hands,” May said. All in all, the mixed-reality environment creates the distinct impression that the user is in the gunner's chair during a real-life engagement. And that's the whole point. It's important to note the virtual reality system is not meant to test the quality of the AI system. While the system populates the virtual battlefield with targets the same way ATLAS would, it doesn't use the targeting algorithm. “We're not using the actual algorithm,” May said. “We're controlling how the algorithm performs.” Switching up the scenarios Another advantage to the mixed-reality environment: The Army can experiment with ATLAS in different vehicles. CCDC leaders were clear that ATLAS is meant to be a vehicle-agnostic platform. If the Army decides it wants ATLAS installed on a combat vehicle rather than a tank — like the current prototype — the CCDC team could recreate that vehicle within the simulated environment, giving users the opportunity to see how ATLAS would look on that platform. “We can switch that out. That's a 3D representation,” May said. “This could obviously be an existing tactical vehicle or a future tactical vehicle as part of the virtual prototype.” But is the virtual reality component really necessary to the experience? After all, the interactions with the ATLAS surrogate take place entirely through the touch screen and the controller, and a soldier could get an idea of how the system works without ever putting on the headset. May said that, according to feedback he's received, the virtual reality component adds that extra level of realism for the soldier. “They thought it added to their experience,” May said. “We've run through a version of this without the mixed reality — so they're just using the touch screens and the grips — and they thought the mixed reality added that realism to really get them immersed into the experience.” “We've had over [40 soldiers] leveraging the system that we have here to provide those early insights and then also to give us some quantitative data on how the soldier is performing,” he added. “So we're looking from a user evaluation perspective: Again, how does the [aided target recognition] system influence the soldier both positively, potentially and negatively? And then what is the qualitative user feedback just of the system itself?” In other words, the team is assessing how soldiers react to the simulated battlefield they are being fed through the mixed reality system. Not only is the team observing how soldiers operate when the data is perfect; it also wants to see how soldiers are impacted when fed less accurate data. Soldiers are also interviewed after using the system to get a sense of their general impressions. May said users are asked questions such as “How do you see this impacting the way that you currently do your operations?” or “What changes would you make based off your use of it?” The virtual prototyping environment is an outgrowth of CCDC's desire to push soldier interactions earlier in the development process, and it could eventually be used for other systems in development. “We're hoping that this is kind of an initial proof of concept that other programs can kind of leverage to enhance their programs as well,” May said. “This is a little bit of a pilot, but I think we can expect that across the C5ISR Center and other activities to spend and work a lot more in this virtual environment,” added Nabors. “It's a great mechanism for getting soldier feedback [and] provides us an opportunity to insert new capabilities where possible.” https://www.c4isrnet.com/artificial-intelligence/2020/11/09/mixed-reality-systems-can-bring-soldier-feedback-into-development-earlier-than-ever-before-heres-how-the-us-army-is-using-it/

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