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September 28, 2020 | International, C4ISR

General Atomics' Sparrowhawk Drone-Launched Drone Breaks Cover

This low-cost unmanned demonstrator could give larger drones, such as the MQ-9 Reaper, game-changing new capabilities.

BY JOSEPH TREVITHICK

General Atomics says that it has conducted captive carry tests of its Sparrowhawk, a new small drone that will be able to be launched and recovered in flight. The company says that Sparrowhawk is a demonstrator and was developed specifically to work with other larger unmanned aircraft that it builds, such as the MQ-9 Reaper and MQ-1C Gray Eagle, offering an important stepping stone to all-new capabilities on those existing designs, as well as future ones.

The California-based drone's maker said the captive carry tests, in which the drone was carried aloft by an MQ-9, but was not launched, took place between Sept. 16 and 17, 2020. This kind of testing is done to gather data on how a system, as well as the launch platform in many cases, handles the stress of flight.

A picture of Sparrowhawk that General Atomics released to The War Zone shows that the drone features a large main wing that is stowed parallel with the main fuselage before launch, after which is swings 90 degrees into a deployed position. The drone also has a v-tail and there appears to be at least one air intake for the propulsion system on the right side. It's unclear what type of powerplant powers the air-launched drone.

Sparrowhawk concept art that General Atomics posted on Twitter earlier in September showed a similar configuration, but with two fans at the rear of the fuselage. The company has said that the small drone will offer a reduced acoustic signature, as well as a visual one, compared to its larger designs, such as the MQ-9.

It's not clear yet how General Atomics is planning to recover Sparrowhawk in flight and whether unmanned platforms, such as the MQ-9, will be able to carry out this task. "Sparrowhawk iterates on the DARPA Gremlins Program," according to the company. Dynetics, now a subsidiary of Leidos, beat out General Atomics, among others, to build the experimental Gremlins drone, now also designed the X-61A, as well as the airborne recovery system, which is presently mounted on a C-130 Hercules transport aircraft. You can read more about Gremlins and the recovery concept, which includes the drone catching the end of a cable in flight and then being reeled in, in these past War Zone pieces.

It's hard overstate how significant Sparrowhawk, and any further developments it spurs, could be for both General Atomics existing product lines and future unmanned designs. The ability of a large drone to launch smaller ones, all potentially working together semi-autonomously or even as part of a fully-autonomous swarm, could open the door to all kinds of new capabilities, while reducing the risk to the launch platform.

“Sparrowhawk extends and multiplies MQ-9-based sensors, reduces manpower and increases ISR [intelligence, surveillance, and reconnaissance] coverage,” David Alexander, President of General Atomics Aeronautical Systems, Inc. (GA-ASI), said in a statement. Beyond providing far more flexible ISR over a larger geographical area, Sparrowhawks may also provide valuable stand-in electronic warfare jamming or even act as decoys to blind and confuse enemy

integrated air defenses, which could drastically increase the survivability of the launch platform and even help clear a path for other manned and unmanned aircraft, as well as stand-off missile strikes.

Sparrowhawks could potentially carry out their own kinetic strikes if they can be equipped with traditional explosive warheads, although there is no official information yet if arming these unmanned aircraft is a possibility. If it is indeed the case, these drones might able to act as loitering munitions, which would be able to conduct persistent surveillance of designated areas before then carrying out strikes on targets of opportunity or return for recovery and re-launch.

General Atomics says that Sparrowhawk is intended to be an attritable platform, as well, despite being designed to be recovered and reused. Attritable designs are those that are low cost enough that commanders can employ them in higher-risk environments that would be off-limits to more expensive exquisite types.

“With attritableONE technology that is survivable and precise, Sparrowhawk is a true game changer,” GS-ASI's President Alexander said. This program is part of the U.S. Air Force's expansive Advanced Battle Management System (ABMS) program, which is seeking to develop a host of new highly-networked technologies that will expand the service's ability to gather information and then rapidly analyze and disseminate it, including targeting data that can then be passed to other U.S. military units in the air, on the ground, and at sea.

As the name implies, attritableONE is focused on developing new attritable unmanned aircraft. In a recent major demonstration of various ABMS capabilities and associated technologies, an MQ-1C Gray Eagle launched an Area-I Air-Launched, Tube-Integrated, Unmanned System 600 (ALTIUS 600) small drone, acting as an attritableONE testbed. The ALTIUS 600 then positively identified a target that the MQ-1C's onboard sensors had first identified.

The U.S. Army has also been experimenting with the ALTIUS 600 as part of its Air Launch Effects (ALE) effort, which also envisions fleets of small drones performing various ISR, deception, and other tasks, which you can read about in more detail in this past War Zone piece.

During the recent ABMS demonstration, a General Atomics MQ-9 also carried a Rosetta Echo Advanced Payload (REAP) communications and datalink pod, which includes technology developed under gatewayONE and meshONE, which are also part of the broader ABMS effort. "The REAP pod has been developed under contract from the Air National Guard and demonstrated a communications relay capability for both Link-16 and the Silvus meshONE network providing seamless connectivity between air and ground participants in the demonstration area," according to General Atomics.

All told, the Sparrowhawk looks to be an extremely exciting development. It also comes at a time when the U.S. Air Force, the largest operator of MQ-9s, is looking to stop buying those drones due to concerns that they are simply too vulnerable to be useful during a high-end conflict. The ability of Reapers to launch and recover smaller, attritable drones and, by extension, perform a wider array of tasks over a larger geographical area, even in contested environments, could breathe new life into that design.

We at The War Zone are very eager to learn more about Sparrowhawk and what it can do.

https://www.thedrive.com/the-war-zone/36747/general-atomics-sparrowhawk-drone-launched-drone-breaks-cover

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  • Mixed-reality systems can bring soldier feedback into development earlier than ever before. Here’s how the US Army is using it.

    November 10, 2020 | International, C4ISR

    Mixed-reality systems can bring soldier feedback into development earlier than ever before. Here’s how the US Army is using it.

    Nathan Strout ABERDEEN PROVING GROUND, Md. — The U.S. Army's Combat Capabilities Development Command has made clear it wants to introduce soldier feedback earlier in the design process, ensuring that new technologies are meeting users' needs. “Within the CCDC, the need to get soldier feedback, to make sure that we're building the appropriate technologies and actually getting after the users' needs is critical,” said Richard Nabors, acting principal deputy for systems and modeling at the command's C5ISR Center (Command, Control, Computers, Communications, Cyber, Intelligence, Surveillance and Reconnaissance). “There's a concerted effort within the C5ISR Center to do more prototyping not just at the final system level ... but to do it at the component level before the system of systems is put together,” he added. But how can the service accomplish that with systems still in development? One answer: virtual reality. The Army's CCDC is testing this approach with its new artificial intelligence-powered tank concept: the Advanced Targeting and Lethality Aided System, or ATLAS. While tank operations are almost entirely manual affairs, ATLAS aims to automate the threat detection and targeting components of a gunner's job, greatly increasing the speed of end-to-end engagements. Using machine-learning algorithms and a mounted infrared sensor, ATLAS automatically detects threats and sends targeting solutions to a touch-screen display operated by the gunner. By touching an image of the target, ATLAS automatically slews the tank's gun to the threat and recommends the appropriate ammunition and response type. If everything appears correct, the gunner can simply pull the trigger to fire at the threat. The process takes just seconds, and the gunner can immediately move on to the next threat by touching the next target on the display. ATLAS could revolutionize the way tank crews operate — at least in theory. But to understand how the system works with real people involved and whether this is a tool gunners want, CCDC needed to test it with soldiers. The Army has set up an ATLAS prototype at Aberdeen Proving Ground in Maryland, and it hopes to conduct a live-fire exercise soon with targets in a field. However, to collect useful feedback, CCDC is giving soldiers a more robust experience with the system that involves multiple engagements and varying levels of data quality. To do this, the command has built a mixed-reality environment. “It gives us the opportunity ... to get the soldiers in front of this system prior to it being here as a soldier touchpoint or using the live system so we get that initial feedback to provide back to the program, to get that soldier-centric design, to get their opinions on the system, be that from how the GUI is designed to some of the ways that the system would operate,” explained Christopher May, deputy director of the C5ISR Center's Modeling and Simulation Division. The virtual world In the new virtual prototyping environment — itself a prototype — users are placed in a 3D world that mimics the gunner station while using a physical controller and display that is a carbon copy of the current ATLAS design. The CCDC team can then feed simulated battlefield data into the system for soldiers to respond to as if they were actually using ATLAS. Like most virtual reality systems, the outside looks less impressive than the rendered universe that exists on the inside. Sitting down at the gunner's seat, the user's vision is enveloped by a trifold of tall blue walls, cutting the individual off from the real world. Directly in front of the chair is a recreation of ATLAS' touch-screen display and a 3D-printed copy of the controller. Putting on the virtual reality headset, the user is immersed in a 3D rendering of the ATLAS prototype's gunner station, but with some real-world elements. “We're leveraging multiple technologies to put this together. So as the operator looks around ... he has the ability to see the hand grips. He also has the ability to see his own hands,” May said. All in all, the mixed-reality environment creates the distinct impression that the user is in the gunner's chair during a real-life engagement. And that's the whole point. It's important to note the virtual reality system is not meant to test the quality of the AI system. While the system populates the virtual battlefield with targets the same way ATLAS would, it doesn't use the targeting algorithm. “We're not using the actual algorithm,” May said. “We're controlling how the algorithm performs.” Switching up the scenarios Another advantage to the mixed-reality environment: The Army can experiment with ATLAS in different vehicles. CCDC leaders were clear that ATLAS is meant to be a vehicle-agnostic platform. If the Army decides it wants ATLAS installed on a combat vehicle rather than a tank — like the current prototype — the CCDC team could recreate that vehicle within the simulated environment, giving users the opportunity to see how ATLAS would look on that platform. “We can switch that out. That's a 3D representation,” May said. “This could obviously be an existing tactical vehicle or a future tactical vehicle as part of the virtual prototype.” But is the virtual reality component really necessary to the experience? After all, the interactions with the ATLAS surrogate take place entirely through the touch screen and the controller, and a soldier could get an idea of how the system works without ever putting on the headset. May said that, according to feedback he's received, the virtual reality component adds that extra level of realism for the soldier. “They thought it added to their experience,” May said. “We've run through a version of this without the mixed reality — so they're just using the touch screens and the grips — and they thought the mixed reality added that realism to really get them immersed into the experience.” “We've had over [40 soldiers] leveraging the system that we have here to provide those early insights and then also to give us some quantitative data on how the soldier is performing,” he added. “So we're looking from a user evaluation perspective: Again, how does the [aided target recognition] system influence the soldier both positively, potentially and negatively? And then what is the qualitative user feedback just of the system itself?” In other words, the team is assessing how soldiers react to the simulated battlefield they are being fed through the mixed reality system. Not only is the team observing how soldiers operate when the data is perfect; it also wants to see how soldiers are impacted when fed less accurate data. Soldiers are also interviewed after using the system to get a sense of their general impressions. May said users are asked questions such as “How do you see this impacting the way that you currently do your operations?” or “What changes would you make based off your use of it?” The virtual prototyping environment is an outgrowth of CCDC's desire to push soldier interactions earlier in the development process, and it could eventually be used for other systems in development. “We're hoping that this is kind of an initial proof of concept that other programs can kind of leverage to enhance their programs as well,” May said. “This is a little bit of a pilot, but I think we can expect that across the C5ISR Center and other activities to spend and work a lot more in this virtual environment,” added Nabors. “It's a great mechanism for getting soldier feedback [and] provides us an opportunity to insert new capabilities where possible.” https://www.c4isrnet.com/artificial-intelligence/2020/11/09/mixed-reality-systems-can-bring-soldier-feedback-into-development-earlier-than-ever-before-heres-how-the-us-army-is-using-it/

  • The Hornet Jumps

    December 22, 2020 | International, Aerospace

    The Hornet Jumps

    Marc Cook December 21, 2020 Boeing has demonstrated yet another capability of the ever-young F/A-18 Super Hornet by proving it can “operate from a ‘ski jump' ramp, demonstrating the aircraft's suitability for India's aircraft carriers,” according to the company. India uses something called STOBAR, for Short Takeoff But Arrested Recovery, that uses a ramp-assisted takeoff relying only on the aircraft's thrust and benefiting from the ship's forward motion, combined with more conventional arresting methods for landing. It's said that STOBAR carriers are cheaper to build than those with powered catapults. “The first successful and safe launch of the F/A-18 Super Hornet from a ski jump begins the validation process to operate effectively from Indian Navy aircraft carriers,” said Ankur Kanaglekar, India Fighter Sales lead for Boeing. “The F/A-18 Block III Super Hornet will not only provide superior war fighting capability to the Indian Navy but also create opportunities for cooperation in naval aviation between the United States and India.” “This milestone further positions the Block III Super Hornet as a versatile next-generation frontline fighter for decades to come,” said Thom Breckenridge, vice president of International Sales for Strike, Surveillance and Mobility with Boeing Defense, Space & Security. “With its proven capabilities, affordable acquisition price, known low documented life-cycle costs and guaranteed delivery schedule, the Block III Super Hornet is ideally suited to meet fighter aircraft requirements of customers in India, North America and Europe.” The demonstration is part of Boeing's sales pitch to the Indian navy, which has not chosen which fighter to purchase. It will be looking to add to its fleet of MiG-29K fighters and is considering both the F/A-18 and the Dassault Rafale. Also part of the pitch: “Boeing has strengthened its supply chain with 225 partners in India and a joint venture to manufacture fuselages for Apache helicopters. Annual sourcing from India stands at $1 billion. Boeing currently employs 3,000 people in India, and more than 7,000 people work with its supply chain partners.” https://www.avweb.com/aviation-news/the-hornet-jumps/

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