11 octobre 2018 | International, Terrestre

Industry, nations hope to cash in on unmanned ground vehicle growth

By:

WASHINGTON — With the presence of drones ubiquitous in the skies, industry and international partners are turning their eyes closer to earth in an attempt to cash in on a growing sector: unmanned ground vehicles.

“UGV market growth has historically been slow and steady, mostly S&T and niche procurements. What we're seeing now is an inflection point,” said Joshua Pavluk, a principal with Avascent. “There's a lot of activity happening and several DoD new starts happening nearly all at once.”

That inflection point is partly the result of improved autonomy and navigation opening up opportunities, Pavluk said. But there is also a desire to see how these systems can transition from sole-mission capabilities, such as explosive ordnance disposal, to multi-mission systems capable of doing ISR, EW and communications.

According to a report from the Center for the Study of the Drone at Bard College, total spending for ground drones in FY19 was set at $429 million, of which only $86 million is for procurement — DoD planned to buy 134 new systems during the fiscal year — and the rest for research and development. That pales in comparison to the $6.05 billion the Pentagon planned to spend on UAVs, and half the expected $982 million in naval drones.

But that number shows steady growth, doubling in just two years from $212 million in FY17 and $310 million in FY18. And while explosive ordnance disposal systems still represent the biggest spending from the Army in this arena, it will likely be overtaken by programs such as the Army Common Robotic Systems and Robotic Ground System Advanced Technology Development.

“The market won't match overall UAS spending levels anytime soon, but it's fast growing, and there's opportunity for the taking,” Pavluk said.

However, Michael Blades, an analyst with Frost and Sullivan, is more subdued in his predictions.

“It's a significant market and it is growing, but not at the levels of sea or air systems, or even counter-drone capabilities,” Blades said. “We will see some unmanned-unmanned teaming between UAS and UGV, but the land market for unmanned will be orders of magnitude smaller than the markets for air and maritime.”

From a competition standpoint, Blades sees “the usual suspects” who are already in the market continuing to dominate in the coming years. And internationally, there are only a few players, with the market largely dominated by Israel.

Could that change in the future? The international market generally lags behind the U.S. on such capabilities, Pavluk said, but he noted that “other countries will get in on the act, and it doesn't have to be large ones” to try and participate.

Full article: https://www.defensenews.com/digital-show-dailies/ausa/2018/10/09/industry-nations-hope-to-cash-in-on-unmanned-ground-vehicle-growth

Sur le même sujet

  • Tempest: the stealthy and stress-free future fighter plane

    14 juillet 2021 | International, Aérospatial

    Tempest: the stealthy and stress-free future fighter plane

    What will a sixth-generation fighter jet look like and be capable of? The UK’s Tempest aircraft, set to take to the skies in 2035, may just demonstrate this.

  • For DoD cyber, 2019 is the year of doing

    31 janvier 2019 | International, C4ISR

    For DoD cyber, 2019 is the year of doing

    By: Mark Pomerleau Following a year of cyberspace strategizing, 2019 will be all about implementing rules and tools, according to the Department of Defense's top uniformed cyber policy adviser. Appearing Jan. 29 before the Senate Armed Services Subcommittee on Cybersecurity, Brig. Gen. Dennis Crall said the department knows where it needs to head following last year's DoD cyber strategy (the first in three years) and now is the time to show results. “This is the year of outcomes and that's what we're focused on — delivering the capabilities and improvements that we've discussed for some time,” he told the committee, adding that the strategy process allowed them to take a look at some departmental gaps and get after them. The strategy actually has actionable lines of effort and there are things they can do to measure progress, he said. The document lays out five objectives and five areas of interest under its strategic approach. The five objectives include: Ensuring the joint force can achieve its missions in a contested cyberspace environment; Strengthening the joint force by conducting cyberspace operations that enhance U.S. military advantages; Defending U.S. critical infrastructure from malicious cyber activity that alone, or as part of a campaign, could cause a significant cyber incident; Securing DoD information and systems against malicious cyber activity, including DoD information on non-DoD-owned networks; and Expanding DoD cyber cooperation with interagency, industry, and international partners. The five areas of interest under the guise of its strategic approach include building a more lethal joint force; competing and deterring in cyberspace; strengthening alliances and attracting new partners; reforming the department; and cultivating talent. The strategy also notes DoD must take action in cyberspace during day-to-day competition to preserve U.S. military advantages and defend U.S. interests. The focus will be on nation states that can pose strategic threats to the United States, namely China and Russia. “We will conduct cyberspace operations to collect intelligence and prepare military cyber capabilities to be used in the event of crisis or conflict,” the document says. Dana Deasy, the department's chief information officer, told the same committee that the threat from Russia and China is so acute he is briefed weekly from U.S. Cyber Command and the National Security Agency on them. This allows him to understand their offensive and defensive posture relative to the DoD. “Suffice to say that these are very strong, capable adversaries, but at the same time we have some strong, capable abilities ourselves,” he said. Cyber Command has now assembled a full force of cyberwarriors and received limited acquisition authority to start equipping them. However, there is much more work to be done. In fact, aside from individual tools, the force is still in need of a training range where cyberwarriors can do individual and collective training, as well as mission rehearsal, similar to rifle ranges or national training centers in the physical world. The Persistent Cyber Training Environment, being run by the Army for the joint force, will get after this; however, it is still in the prototype phase with a limited capability delivered to users. Additionally, the force needs a large-scale command-and-control platform that will house tools, provide commanders global situational awareness of forces and enable forces to plug into operations from remote locations. This is the goal of Unified Platform, which is also still in the prototype phase, though officials have said a limited product could be delivered as early as the spring. https://www.fifthdomain.com/dod/2019/01/30/for-dod-cyber-2019-is-the-year-of-doing

  • Raytheon Unveils Platoon-Sized Infantry Combat Simulator

    4 décembre 2019 | International, Terrestre

    Raytheon Unveils Platoon-Sized Infantry Combat Simulator

    By Matthew Cox Defense contractor Raytheon has just unveiled a new virtual training simulator designed to immerse full platoons of soldiers at a time into realistic battlefield settings, where they can shoot enemy targets with individual weapons and even call in close-air support. Raytheon began showing off its new Synthetic Training Environment Soldier Virtual Trainer at the Interservice/ Industry Training, Simulation and Education Conference (I/ITSEC) in Orlando, Florida this week. The prototype system is Raytheon's attempt to satisfy the U.S. Army's need to create a synthetic training environment that dramatically increases the level of realism in training. "They need a way to get soldiers into the same virtual environments that they have had for tanks and helicopters for decades," Harry Buhl, lead investigator for synthetic training at Raytheon, told Military.com. "When you do that in an immersive, synthetic environment, you can go beyond the [live-fire] range -- you can put people soldiers into urban scenarios or into combat-type scenarios ... so you can stress them at a higher level and gain higher levels of proficiency." The Army recently told industry officials that it will begin seeking prototype solutions early next year designed to develop similar types of simulator training technologies. "We intend to compete for that opportunity," Buhl said. Currently, Raytheon is demonstrating its new soldier virtual trainer to simulate an observation post for two soldiers. But it can be configured for much larger units, Buhl said. "We can support up to a platoon ... that is something that the Army hasn't asked for. But the technology path that we have chosen allows us to actually do this for a platoon-sized unit over a large area. So we have the capability to do squad training or situational training exercises which we believe will be the next step as the Army goes down this path," Buhl said. The new trainer uses very high-quality graphics, similar to high-end games and relies on virtual-reality headsets and instrumented weapons, he said. "You can pick up a weapon, and the weapon is in that virtual environment," Buhl said. "When you put your cheek to the stock of that weapon, you have that same sight [picture] as you would in real life, but you are in a virtual environment." The trainer relies on commercially available tracking sensors, roughly two-inch cubes, that are spread out across any area, Buhl said. "The software package that we put behind them will link them together and make them smart enough to understand where you are in the environment so that you can be realistically replicated in the synthetic environment," Buhl said. "As you ... take a knee, go to the prone, you are doing the same things in that synthetic environment. "If you were training on a basketball court, you could put these things up in the rafters of the basketball court and just leave them there." Eventually, the sensor technology will be built into the headsets, so there will be no need for tracking sensors, Buhl added. One of the features the Army is looking for is the ability for soldiers to train for calling in artillery or close-air support, Buhl said, describing how Raytheon's simulator shows realistic training distances. "You are ... on a hilltop looking down the valley, you've got some threat vehicles few miles away," he said. "You have [Air Force] A-10s circling overhead; they come down and you control them and call in their attack, so that you can apply close-air support directly on those targets." The simulator also allows soldiers to engage enemy targets with individual weapons at realistic ranges, another feature on the Army's wish list, Buhl said. If soldiers are using a rifle with an effective range out to 500 meters "you can engage targets out to 500 meters," he said. The trainer will also allow units to train for scenarios involving checkpoints that could call for the need to escalate from using non-lethal devices to lethal force, Buhl said. The Army is now developing the Integrated Visual Augmentation System (IVAS), a Microsoft-based headset that uses augmented reality to equip soldiers with a heads-up display allowing them to sight their weapon and view key tactical data. Scheduled to be ready for fielding in fiscal 2021, IVAS will also allow soldiers to train in synthetic training scenarios such as mission rehearsals before going on a live operation. Buhl said Raytheon used virtual-reality headsets because it "provides an immediate capability" the Army could take advantage of, but the system will be adaptable to work with augmented-reality headsets used with IVAS. "All of this is ... able to be packed up in a Pelican case and taken anywhere in the world," Buhl said. "It's also cloud-enabled, so if you did want to link into a networked training exercise with soldiers in another location, with tanks or helicopters that are in synthetic simulators, you could do all of that." https://www.military.com/daily-news/2019/12/03/raytheon-unveils-platoon-sized-infantry-combat-simulator.html

Toutes les nouvelles