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July 18, 2022 | International, Aerospace

The F-35 engine is at a crossroads, with billions of dollars for industry at stake

Up for grabs between two defense companies is the future power and propulsion capability of the U.S. Air Force's top fighter jet.

https://www.defensenews.com/air/2022/07/15/the-f-35-engine-is-at-a-crossroads-with-billions-of-dollars-for-industry-at-stake/

On the same subject

  • Navy Exercises $84.7 Million Option With Boeing For Three MQ-25A Stingrays

    April 3, 2020 | International, Naval

    Navy Exercises $84.7 Million Option With Boeing For Three MQ-25A Stingrays

    By: Ben Werner The Navy exercised contract options with Boeing worth $84.7 million to buy three MQ-25A Stingray unmanned aerial refueling tankers as part of a modification to a previously awarded contract. The three MQ-25s covered by the contract options are to be completed by August 2024, according to the contract announcement released by the Pentagon late Thursday. For more than a decade, the Navy has conducted an on-again, off-again development process to build what will be the Navy's first unmanned carrier-based tankers. In 2018, Boeing beat Lockheed Martin and General Atomics to land the $805 million contract to build the first four MQ-25As. The Navy anticipates integrating MQ-25 aircraft into the carrier air wing for initial operational capability by 2024, according to a Navy's fact sheet about the program. The Navy's desire for an unmanned aerial refueling tanker is born out of necessity. Currently, between 20 and 30 percent of a carrier-based air wing's Super Hornet fleet is dedicated to aerial refueling operations. Introducing the MQ-25A Stingray will free those Super Hornets for strike missions. The MQ-25A is expected to deliver up to 15,000 pounds of fuel at 500 nautical miles. In September, Boeing conducted the first flight of its unmanned aerial refueling test aircraft the T1. Boeing tested both the T1's handling and the Navy's ability to fast-track the long-stalled program. Boeing first unveiled photos of the T1 prototype months before winning the contract award. Having the T1 available enabled the Navy and Boeing to perform tests much earlier in the development process than would be typical for a new build. The type of testing performed in September, a year after the contract award, usually doesn't start until the first engineering development models (EDM) are built. With the MQ-25 program, the first EDM airframes are expected to be ready for testing by the end of 2021, according to the Navy. Boeing previously announced plans to hoist the T1 onto an aircraft carrier and conduct deck handling tests this year. Boeing plans to shift to using the first EDM airframes for testing in 2021. The first carrier-based tests and sea trials are expected to occur in 2022 and 2023, the Navy previously stated. https://news.usni.org/2020/04/02/navy-exercises-84-7-million-option-with-boeing-for-three-mq-25a-stingrays

  • Troubled Lockheed Helicopter Needs New Review, Inhofe Tells Pentagon

    April 26, 2019 | International, Aerospace

    Troubled Lockheed Helicopter Needs New Review, Inhofe Tells Pentagon

    By Anthony Capaccio The Pentagon needs to undertake another review of Lockheed Martin Corp.'s $31 billion CH-53K heavy lift helicopter program amid continuing technical problems and delays, according to the chairman of the Senate Armed Services Committee. Republican Senator James Inhofe said the importance of the CH-53K King Stallion to the Marine Corps means that a “comprehensive, independent update” on the long-delayed program is overdue. Inhofe's role leading the committee that authorizes defense spending means his request will almost certainly be heeded. “We need to get it right, and this report should give us a current assessment and reestablish a baseline for the program to ensure taxpayer dollars are spent wisely,” Inhofe said in a statement to Bloomberg News. The senator cited concern that the chopper “is more than a year behind schedule and has over 100 outstanding deficiencies that still require resolution.” Full story: https://www.bloomberg.com/news/articles/2019-04-25/troubled-lockheed-copter-needs-new-review-inhofe-tells-pentagon

  • COVID-19: Army Futures Command Takes Wargames Online

    April 22, 2020 | International, C4ISR

    COVID-19: Army Futures Command Takes Wargames Online

    While the pandemic's halted field exercises, tabletop wargames can continue long-distance. The catch? Getting classified bandwidth so you can discuss specific military capabilities. By SYDNEY J. FREEDBERG JR.on April 21, 2020 at 7:31 AM WASHINGTON: With Pentagon travel restrictions now extended through June 30th, the Army's in-house futurists can't hold their usual face-to-face brainstorming sessions. So rather than delay their work for months, they're moving seminars and wargames online – but there's a tradeoff. The long-distance collaboration tools available so far aren't secure enough for classified data, which means some scenarios are off-limits. The COVID-19 coronavirus has halted some – but far from all – military training and experimentation. Army Futures Command in particular has had to cancel some high-priority field exercises to try out new tactics and technologies, but a lot of its work is thinking about the future, which you can do long-distance, one of its deputy commanders said in a video town hall last week. “We did have to cancel the Joint Warfighting Assessment [JWA] in Europe,” Lt. Gen. Eric Wesley said, “[but] a lot of the work we do in terms of developing concepts...is moving ahead without significant impact.” Wesley runs one of Army Futures Command's three major subunits, the internal thinktank now known as the Futures & Concepts Center (formerly ARCIC), which brainstorms, wargames, and writes about how conflict will change. Tabletop exercises (TTXs, in Army jargon) can move online. That will include the Futures & Concept Center's annual “capstone exercise” on the Army's concept for future warfare, Multi-Domain Operations, he said. It also included another MDO exercise that had been set to take place in May at the Army War College. Four-Star Orders The May wargame was particularly important because it was the kick-off for a study ordered by the four-star chief of Army Futures Command himself, Gen. John “Mike” Murray, one of Wesley's staff officers told me when I followed up. “We wanted to be able to return to Gen. Murray sooner versus later with initial findings,” Col. Chris Rogers told me, “then continue to experiment throughout the summer and the [fall].” The topic that Murray was so intent on? “It was focused specifically on addressing concerns that Gen. Murray had with calibrated force posture,” Rogers said. In layman's terms, that means what soldiers need to be where, with what equipment, at what time, to handle specific threats. In practice, “calibrated force posture” is a 3-D chess game with a few hundred thousand pieces. You have to figure out what kind of forces need to be forward-deployed on allied territory before a crisis starts, what they should do to deter potential adversaries, what warning you might have of an impending attack, what reinforcements you can send in time, how the adversary can stop those reinforcements, how you can stop the adversary from stopping you, and so on ad infinitum. To start tackling these questions, the plan had been to bring officers and civil servants together from all the Army's “schoolhouses” – the armor and infantry center at Fort Benning, the artillery center at Fort Still, the aviation center at Fort Rucker, and so on – for two weeks at the War College. The scenarios to be examined, focused on a particularly challenging region for military deployments: the vast expanses of the Pacific. Now, this wasn't going to be a wargame in the classic sense, with somber men pushing wooden blocks on big maps or icons battling each other on a big screen. No one can write the rules for a detailed simulation yet because the Army's still brainstorming solutions. Instead, such events are more like highly structured seminars, with teams splitting off to analyze particular aspects of the scenario and reporting back on possible plans, at which point they may get challenged with “well, what if the enemy does this?” But precisely because this wasn't a detailed simulation, the Army didn't need specialized software to run it long-distance – just standard online collaboration tools. (In this case, those tools were provided by DTIC, the Defense Technical Information Center). Rogers described the process as a “guided, threaded discussion.” As he explained it, it sounded a lot like an online discussion board, with moderators posting topics and participants posting replies and replies to replies back and forth. That's actually one of the longest-established applications of the Internet, dating back to the Bulletin Board Systems (BBS) that predate the World Wide Web. Modern equivalents are much more sophisticated: You can post graphics like maps and operational diagrams, for instance, which are definitely useful for a military planner. But the systems available to Rogers & co. in May still had definite limits. Limiting Factor The biggest issue? “It's an unclassified network, so there are certain things that we lose,” Rogers told me, like the ranges of specific current and future weapons. The compromise the wargamers made is they'll restrict this first exercise to what's called the “competition phase.” That means everything that happens before – or hopefully instead of — the outbreak of a shooting war — the “conflict phase.” Not simulating actual battles might sound like a major handicap for military planners. But the Army has slowly and painfully come to realize that, while it's really, really good at planning combat operations (what it calls “kinetics”), it really needs to practice the strategic, political and propaganda maneuvering that goes on outside of combat (“non-kinetics”), because you can win every battle and still lose the war. Indeed, from Russia seizing Crimea without a shot to China quietly annexing large portions of the South China Sea, America's adversaries have proven highly capable of accomplishing military objectives without firing a shot. Now, military power still matters in the competition phase: Over all the shadow-boxing there looms the threat of force. But because the competition phase is about deterring war, not waging it, what matters is not the actual capabilities of your weapons, but what the enemy thinks your weapons can do. That, in turn, means you can brainstorm the competition phase in an unclassified discussion, using publicly available information, without ever getting into the classified details of what your weapons could really do when and if the shooting starts. “That's why we felt very comfortable with [changing] from a classified event to an unclassified event, [for] the first iteration,” Rogers told me. Likewise, instead of using classified scenarios depicting potential future crises, he said, they used real crises from recent history, where there's plenty of unclassified information, and then discussed different ways the US could have approached them. At some point, of course, the discussion will have to move on from the competition phase to conflict – from how you calibrate the posture of your forces to how those forces, once postured in the right place, would actually fight. Rogers & co. help to get into those classified details in the next major wargame, scheduled for August. August is after the Pentagon's travel ban expires – at least, in its current form. But given how unpredictable the pandemic has been so far, another extension is entirely possible, Rogers acknowledges, so he and his team are studying alternatives to a face-to-face event. As Lt. Gen. Wesley put it in his town hall: “The real issue is, how long does this last?” https://breakingdefense.com/2020/04/covid-19-army-futures-command-takes-wargames-online/

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