Back to news

April 22, 2020 | International, C4ISR

COVID-19: Army Futures Command Takes Wargames Online

While the pandemic's halted field exercises, tabletop wargames can continue long-distance. The catch? Getting classified bandwidth so you can discuss specific military capabilities.

By on April 21, 2020 at 7:31 AM

WASHINGTON: With Pentagon travel restrictions now extended through June 30th, the Army's in-house futurists can't hold their usual face-to-face brainstorming sessions. So rather than delay their work for months, they're moving seminars and wargames online – but there's a tradeoff. The long-distance collaboration tools available so far aren't secure enough for classified data, which means some scenarios are off-limits.

The COVID-19 coronavirus has halted some – but far from allmilitary training and experimentation. Army Futures Command in particular has had to cancel some high-priority field exercises to try out new tactics and technologies, but a lot of its work is thinking about the future, which you can do long-distance, one of its deputy commanders said in a video town hall last week.

“We did have to cancel the Joint Warfighting Assessment [JWA] in Europe,” Lt. Gen. Eric Wesley said, “[but] a lot of the work we do in terms of developing concepts...is moving ahead without significant impact.” Wesley runs one of Army Futures Command's three major subunits, the internal thinktank now known as the Futures & Concepts Center (formerly ARCIC), which brainstorms, wargames, and writes about how conflict will change.

Tabletop exercises (TTXs, in Army jargon) can move online. That will include the Futures & Concept Center's annual “capstone exercise” on the Army's concept for future warfare, Multi-Domain Operations, he said. It also included another MDO exercise that had been set to take place in May at the Army War College.

Four-Star Orders

The May wargame was particularly important because it was the kick-off for a study ordered by the four-star chief of Army Futures Command himself, Gen. John “Mike” Murray, one of Wesley's staff officers told me when I followed up.

“We wanted to be able to return to Gen. Murray sooner versus later with initial findings,” Col. Chris Rogers told me, “then continue to experiment throughout the summer and the [fall].”

The topic that Murray was so intent on? “It was focused specifically on addressing concerns that Gen. Murray had with calibrated force posture,” Rogers said.

In layman's terms, that means what soldiers need to be where, with what equipment, at what time, to handle specific threats. In practice, “calibrated force posture” is a 3-D chess game with a few hundred thousand pieces. You have to figure out what kind of forces need to be forward-deployed on allied territory before a crisis starts, what they should do to deter potential adversaries, what warning you might have of an impending attack, what reinforcements you can send in time, how the adversary can stop those reinforcements, how you can stop the adversary from stopping you, and so on ad infinitum.

To start tackling these questions, the plan had been to bring officers and civil servants together from all the Army's “schoolhouses” – the armor and infantry center at Fort Benning, the artillery center at Fort Still, the aviation center at Fort Rucker, and so on – for two weeks at the War College. The scenarios to be examined, focused on a particularly challenging region for military deployments: the vast expanses of the Pacific.

Now, this wasn't going to be a wargame in the classic sense, with somber men pushing wooden blocks on big maps or icons battling each other on a big screen. No one can write the rules for a detailed simulation yet because the Army's still brainstorming solutions. Instead, such events are more like highly structured seminars, with teams splitting off to analyze particular aspects of the scenario and reporting back on possible plans, at which point they may get challenged with “well, what if the enemy does this?”

But precisely because this wasn't a detailed simulation, the Army didn't need specialized software to run it long-distance – just standard online collaboration tools. (In this case, those tools were provided by DTIC, the Defense Technical Information Center). Rogers described the process as a “guided, threaded discussion.” As he explained it, it sounded a lot like an online discussion board, with moderators posting topics and participants posting replies and replies to replies back and forth. That's actually one of the longest-established applications of the Internet, dating back to the Bulletin Board Systems (BBS) that predate the World Wide Web.

Modern equivalents are much more sophisticated: You can post graphics like maps and operational diagrams, for instance, which are definitely useful for a military planner. But the systems available to Rogers & co. in May still had definite limits.

Limiting Factor

The biggest issue? “It's an unclassified network, so there are certain things that we lose,” Rogers told me, like the ranges of specific current and future weapons.

The compromise the wargamers made is they'll restrict this first exercise to what's called the “competition phase.” That means everything that happens before – or hopefully instead of — the outbreak of a shooting war — the “conflict phase.”

Not simulating actual battles might sound like a major handicap for military planners. But the Army has slowly and painfully come to realize that, while it's really, really good at planning combat operations (what it calls “kinetics”), it really needs to practice the strategic, political and propaganda maneuvering that goes on outside of combat (“non-kinetics”), because you can win every battle and still lose the war. Indeed, from Russia seizing Crimea without a shot to China quietly annexing large portions of the South China Sea, America's adversaries have proven highly capable of accomplishing military objectives without firing a shot.

Now, military power still matters in the competition phase: Over all the shadow-boxing there looms the threat of force. But because the competition phase is about deterring war, not waging it, what matters is not the actual capabilities of your weapons, but what the enemy thinks your weapons can do. That, in turn, means you can brainstorm the competition phase in an unclassified discussion, using publicly available information, without ever getting into the classified details of what your weapons could really do when and if the shooting starts.

“That's why we felt very comfortable with [changing] from a classified event to an unclassified event, [for] the first iteration,” Rogers told me. Likewise, instead of using classified scenarios depicting potential future crises, he said, they used real crises from recent history, where there's plenty of unclassified information, and then discussed different ways the US could have approached them.

At some point, of course, the discussion will have to move on from the competition phase to conflict – from how you calibrate the posture of your forces to how those forces, once postured in the right place, would actually fight. Rogers & co. help to get into those classified details in the next major wargame, scheduled for August.

August is after the Pentagon's travel ban expires – at least, in its current form. But given how unpredictable the pandemic has been so far, another extension is entirely possible, Rogers acknowledges, so he and his team are studying alternatives to a face-to-face event.

As Lt. Gen. Wesley put it in his town hall: “The real issue is, how long does this last?”

https://breakingdefense.com/2020/04/covid-19-army-futures-command-takes-wargames-online/

On the same subject

  • US Navy acquisition chief outlines FY22 priorities

    October 5, 2021 | International, Naval

    US Navy acquisition chief outlines FY22 priorities

    Next year will be a big one for Navy readiness, setting up the fleet for future success through F-35 sustainment, shipyard overhauls and IT transformation.

  • How new network tools can help find paratroopers faster and improve situational awareness

    October 1, 2020 | International, Land, C4ISR

    How new network tools can help find paratroopers faster and improve situational awareness

    Andrew Eversden FORT BRAGG, N.C. — When paratroopers with the 82nd Airborne Division's First Brigade Combat Team landed in the drop zone during a night jump last week, it took leaders 45 minutes after hitting the ground to locate about 90 percent of their formation. For contrast, at an exercise early last year, the commander of that brigade didn't achieve 75 percent accountability of formation until the second day of the exercise. That's one of the major improvements that's coming to three more Army brigades as part of Capability Set '21, a new set of network tools that will be fully fielded to the First Brigade Combat Team of the 82nd in December. The exercise at Ft. Bragg provided a soldier touch point opportunity for the Army's integrated tactical network (ITN) team, made up of Program Executive Office Command, Control, Communications-Tactical and the Network Cross-Functional Team, to hear what soldiers thought about Capability Set '21. And leaders from the Army's tactical network modernization team received some important feedback: the technology works, but the training needs improvement. “It does what we thought it would do, which is increase situational awareness up and down,” Col. Andrew Saslav, commander of the 82nd Airborne's First Brigade Combat Team, said in an interview with C4ISRNET. “That's the critical thing ... we don't know where people are on the battlefield unless we can talk with them. Now, I can see them and that just speeds up processing.” That's good news for the Army as it's set to deploy Capability Set '21 to three more infantry brigades in fiscal 2021. The exercise, originally scheduled for January, was delayed after the deployment of the brigade to Kuwait in January and the COVID-19 pandemic. The Army's tactical network modernization effort is working to provide a resilient tactical network to enable faster communications and data transfer to enable multi-domain operations (MDO) or Joint All-Domain Command and Control. “Our obligation is very simple: we have to make this work,” said Maj. Gen. Chris Donahue, commander of the 82nd Airborne Division, said at a meeting Sept. 24. “And if it doesn't, MDO, all-domain and everything else, is a pipe dream.” Lessons learned While a high-profile Army experiment in the Yuma, Ariz. desert tested various future networking capabilities, this lesser known event in North Carolina found that the network tools fielded to brigades significantly improve communications, but that soldiers need improved training with the batteries and additional cables. A major difference maker is Capability Set '21′s End User Device, a Samsung Galaxy smartphone that works in tandem with the soldier's radio to broadcast their location to all other users across the formation, as well as provides mapping capabilities. On average, the new “revolutionary” capability allows Saslav to see his formation 45 minutes to two hours, he said, a far cry from last year and a “game changer” when it comes to fighting battles. “My job is to resource those companies, troops and batteries in the fight and I do that mainly through fires, whether that's Army indirect fires, or its joint aircraft. If I can't see them, if I don't have a real-time data on where they are, then I can't support them. And so now I can support them faster more quickly, I can bring everything in closer to get that into the fight,” Saslav told C4ISRNET. The devices also allow soldiers to mark enemy positions and broadcast that information back through the rest of the formation. Shared understanding and increased situational awareness across the formation will save lives, and the EUDs increase both by an “untold variable,” Saslav said, because the capability eliminates the game of “telephone” played between the brigade commander and soldiers spread throughout the field. Another Capability Set '21 technology, known as the Variable Height Antenna, a tethered drone flying a TSM radio, successfully extended communications by several kilometers further than a standard, ground-based antenna would reach, the exercise found. These capabilities are a critical component of the Army's work evolving its network into a mesh network that gets away from line-of-sight communications and uses individual radios as nodes that extend the range of the network to allow soldiers to talk to each other beyond line-of-sight, across the battlespace. “I can always talk to the lowest radio to the highest radio because we have this mesh network and in ITN terms, that's game changing for us,” Saslav said. “It is moving us beyond line of sight, so for the first time, and that beyond line of sight is movable and fixable.” While the devices provide greater situational awareness, Saslav said during the exercise the location data wasn't coming in with specific identifiers for what dots representing locations meant. But, in a way that highlighted the DevOps approach that the Army is taking to the modernization of its tactical network, the software was updated during the exercise because the vendor was in the field, Saslav said. In addition, the Army discovered some linkage challenges between the radio and device, finding that the radio and device would lose the link between them if they were switched off. Leaders in the field want the devices to connect automatically so soldiers don't have to connect them together themselves. A new approach to training But one major challenge Army tactical network officials learned from talking to soldiers using the equipment on the ground was that the training process for teaching soldiers how to use the equipment needed to improve. The radio and EUD are connected together to broadcast location information, but soldiers were trained to use the devices separately. But since the devices need to be used as a system, leaders learned that the soldiers needed to be trained on how the system works. “What needs to happen is soldiers need to be trained with the equipment as they are worn and functions as an overall network because everything affects everything else,” said Capt. Brian Delgado, S6 of the 82nd Airborne Division's first Brigade Combat Team. And that network can be affected differently depending on the terrain. So while classroom training on the devices is important for the soldiers to learn the technology, they also need to learn how to use the technology in the field and how the terrain can affect it. Capt. Matthew Kane, S6 of the first brigade's 3rd Squadron, 73rd Cavalry Regiment, told C4ISRNET that his big takeaway was adjustments to training. “It needs to be as hands on as possible,” Kane said. “You need to get in the terrain and actually test the radio. The classroom won't cut it just because it's no longer programming the radio and walking away.” These new capabilities also mean soldiers must carry more batteries and more cables with them. Col. Garth Winterle, project manager for tactical radios at PEO C3T, said that the team identified a couple issues with battery life, one that requires training soldiers different configurations to optimize battery life. The other battery life problem was addressed through a firmware update by the vendor. Several Army personnel in the field also noted that soldiers needed to be taught best practices for cable management. Soldiers “weren't experts on how it's powered or how to manage cables and that's not a fault of the paratroopers,” Delgado said. “That's a fault with the way that we were addressing training.” As the Army perfects Capability Set '21 and moves forward with Capability Set '23, its next iteration of network tools, it will continue to rely on the feedback of soldiers to ensure that technology works, while being simple and intuitive enough for the user. “The beauty of it is that feedback we're going to get because [which] soldier right now has a really good idea that's going to make this better? And that's the feedback we're really looking for,” said Col. Rob Ryan, deputy director of the Network-CFT. https://www.c4isrnet.com/battlefield-tech/it-networks/2020/09/29/how-new-network-tools-can-help-find-paratroopers-faster-and-improve-situational-awareness/

  • Army to field new rifle, machine gun and optic in 2024

    December 20, 2023 | International, Land

    Army to field new rifle, machine gun and optic in 2024

    Soldiers with the 101st Airborne Division will be the first to field the new weapons and optics.

All news